Awesome! If you have any questions please let me know.
Sasquatch Games
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On page 28 the first box shows you the d6 result and the level that corresponds to the result. A 1-2 on the d6 is level 1, a 3 to 5 is level 2, and 6 is level 3.
The second box shows static levels for certain locations. Deserts are always level 3, Unique level 2, Non-Traversable level 3, and Settlements level 2.
If I reveal a location - Crashed Spaceship [1] (4d) - which is an Ace of a black suit, I roll 1d6 for the level. I get a result of 4, which is level 2. I record a single cell on the map in the location I chose to Explore as the Crashed Spaceship is only 1 cell (indicated by the number in the square brackets). I must also record the 4 Deserts (indicated by the 4d in the circle brackets). These are all level 3 per the information given in the second box on page 28.
How very embarrassing for myself to have missed that line in editing! It shouldn't be there as that was a relic from the old dice rolling system. Dice Values (DV) are d4 through d12. You will not be rolling only d6 in this game!
You modify both DV and total through a lot of different effects. So, if I have a Fight DV of d6, with a +1 F DV modifier, and +2 F bonus, I would roll a d8 and add 2 to the total rolled when using Fight.
Likely next year. You can get a print-on-demand copy with DriveThruRPG though! (https://www.drivethrurpg.com/en/product/485324/wanderer-the-shadowed-realm)
Hey! Answers for you:
- Mutants are the base Mutant Alliance enemy for the faction. X would be 0 for the modifier.
- Roll for each column in Contract generation following the steps listed (Start Location [your current space], Size, Distance, Faction Target, Reward). I used cargo size (total cargo for the delivery) as the base reward value as more cargo to deliver gives more rewards, plus travelling further, etc. When you generate a contract it doesn't automatically get added to your current cargo or contracts, you choose if you want to take it at that time. That's why the Contract Table has so much info, you pick and choose if you want to take the contract right then and there. Contracts can be discarded to make room for more.
So, say you generate a contract with 5 cargo. The target is waaaaay on the other side of the map. You decide you cannot do it but you have no contract slots left on your Contract Table. You discard it, remove it from the table, and lose 1 reputation with the faction that gave it (the faction which space you were on when you generated it).
Hope that helps!
Great question - those were removed as general cleanup and rules clarity. There isn't a purpose to cap those stats as the increases to them finite numbers from bonuses found playing the game. I also discovered, through player feedback, that speaking on maximum possibles introduce a min/max perspective to the game that was not my intention as GLIDE has always been a casual pick-up-and-play style game from my own design philosophy.
Speaking on things like Stamina - I've actually adjusted the action economy for COURIER - Repacked by using action points. I found that players enjoyed knowing how much an action costs, and how many actions they can do each round, without attaching an stat name to it, as they no longer need to manage a pool of resources just to move around the map and explore.
Hope this helps! Feel free to email me if you want to talk more on it.
Thank you for sharing! This was my first published game and so a lot of rough mechanics have seen many revisions and updates. I would recommend checking out Wanderer - The Shadowed Realm (https://sleepysasquatch.itch.io/wanderer-the-shadowed-realm) as it structures the gameplay in a much easier to follow way while preserving the roll-and-write (journal) systems.
I'll be sure to read through your adventure sometime this week.
No spiral bound. I thought about doing a print run but the cost per book is very high for a spiral binding.
You can grab a perfect-bound copy from here: https://knaveofcups.com/product/glide/
Glad to hear you enjoyed it!
I have a 90% finished adventure called Wanderer - The Dream of Fear that I was planning on launching later this year when I get some more time. In it players explore an ancient pyramid that was once home to an Elven King. It is full of Shadow beings and ancient evils a la Tolkien's nameless things and some new mechanics. New characters, new weapons and armour, new places to explore.
The Under Realm sound cools and would work greatly by leaning into a Moria-style adventure. I'll put it on my to-do list!
Thanks,
- Cody
Zones is CC-BY-SA 4.0, same as Cairn. I will update the license info to reflect this.