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Sasquatch Games

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A member registered Dec 14, 2015 · View creator page →

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Mutants use the "Mutant Alliance" stats found on page 48, where X is their current Faction Strength. 

Some backgrounds will start with 0 Wits but you can find a companion to help give a bonus. If you are having a run of bad luck, try decreasing the DS by 2 at each level. I've played with DS at 8, 10, and 12 and felt it was easier to get through my first few quests.

Total Spells that can be cast during a quest is equal to your Magic stat, plus 2. So if you have 0 Magic, you add 2, for a total of 2.

Check the "Demo" section of this page for the link. Enjoy!

Send me an email through my website. We can get communication going from there.

Amazing work, PR! I will be using this package to re-release Wandering Dreams, my solo journaling game based on Bloodborne.

So, the community member is not interested in releasing the tool at this time. 

I will however look into Obsidian and the solo toolkit you mentioned. If I catch on easily enough, I will put together something that is free for all GLIDE players.

Thanks again for bringing the accessibility to my attention. I'm striving to make my stuff more accessible overall, and this is likely a good starting point into thinking about digital tools!

A community member was working on implementing a full app-based version of GLIDE last year, which was to be free for players to use. They took some time away, but I can reach out to see if they want it to be publicly available? Give me a few days and I'll update you on the status.

Never expected to see Lone Light be used - very cool supplement!

Sending you a link over DM on BSKY!

Thanks for letting me know. I'll upload the space map ASAP.

Thank you for sharing your play experience! I have a whole new GLIDE game in the concepts stage of development, where I am playing with new "dungeon delving" concepts and further world building much like you mentioned. Hope to have something to share sometime this year!

You are correct that the traits are guidelines for resolving NPC interactions. Its more of an add-to the existing game framework than a necessary system for people to use.

I included Traits to provide a system for resolving person-to-person interactions (NPC and player) that I always struggle with when playing solo or cooperatively without a GM. Players are the main characters of their story, so keeping roles one sided simplifies things and keeps the players locked into their decisions and progression. 

Starting stats are not including the gear, so the latter assumption is true. A Ranger starts with 8 Stamina but gains +1 from the boots, making their total 9.

Happy to hear you are enjoying the game!

MW is max wounds, so +1 MW for a Human would mean 4 total wounds (3 is the base).

Guild Quest locations that are Explorable count as Desert locations unless a type is otherwise given. Use the level for the Guild Quest location, not the usual level 3 for Deserts. Locations are huge areas of land so there is always something to find in the surrounding area!

Crumbling Keep does have UK and Europe shipping available. If you switch inventory at the top of the page there is an option for "closer to UK" to get you a better rate. 

Reputation level bonuses are what you get when you reach that level of reputation with a faction. These stack from 0 up, or 0 down, depending on your reputation level. These aren't listed in the game book as it is an optional component.

When you move into a settlement you don't roll for an encounter. There are no Settlement Encounters at this time.

When a faction grows they do so from each settlement they control, just as you have mentioned.

That is the hard max for the stat, which includes all bonuses from any source. So if I have a base of 11, plus 1 from my background, plus 4 from my weapons and equipment, I would round down to 15 (from 16).

You're correct on the Contracts - I responded in the mindset of taking the Contracts action once per turn. You can fill contracts up to the total level of the settlement, plus 1, as long a you have contract space. I've correct my original response to reflect this.

I appreciate you pointing out the error in my original answer!

Shipped today! Notifications are not sent through itch. Should be there in 5-10 business days.

That is correct!

(1 edit)

I'm working on a Discord for Sasquatch Games, games. Slow progress but coming soon!

1. If you have a neutral (0) or positive (1+) reputation with the raiders then you can enter freely!

2. If there is no space to place territory just ignore the remaining requirements. 

3. The rules as written state contracts equal to the level of the settlement, plus 1, per Contract action. The Contract action can only be taken once per turn.

Let me know if you have any other questions!

- Cody

I have a few copies available. I'll create an option to buy on the itch page as soon as I can.

A French and Polish translation are in progress. No ETA on them at this time. 

None right now. I do have some copies on-hand and will be posting an option to buy direct, plus an updating letting people know, in the next few days.

I have on-hand 50+ copies sitting in storage right now that I cannot send out due to a postal strike in Canada. I would love to get those to people and will take a look into an alternative shipping option. Keep an eye on your notifications as I'll make a general post about it if I have good news!

Absolutely! Having a bigger map can be fun as you may see a lot of desert results and not unique locations, depending on your luck of the draw. I've combined 3 maps during co-op play and my players loved having a big world to explore. I think it added up to 220+ cells total.

Oh yeah, I totally misread your original comment. You are correct!

Missions require at least some locations to be revealed (the more the better). If you do have locations revealed but roll an invalid location type (as in it doesn't exist on your map), you are to roll again until a valid location results. Alternatively you can place the location based on the distance given for the mission to start doing the missions right away. I typically have new players explore the map a bit doing Contracts before taking on Missions as it helps to fill-in the map.

Hey!

Delivery locations are always settlements owned by factions. When rolling for a destination you can only use results for locations owned by faction listed on your map. So, if I roll for Strand Society but they aren't on my map, I just roll again until the result is valid.

I see that the digital version of the game has missing headers for the Contract table, so I'll update that today. That might be where the confusion is coming from concerning how contracts and deliveries work.

Good questions. Adventure sites are intended to be where something happens and are the entire hex. A location is inside of a hex, meaning an adventure site can have multiple locations in it. The naming convention is confusing and will be fixed in the next version. 

Hex-flower reference isn't included at this time, so in the meantime you can fill as you move or fill the whole map before you play. I like having the whole map before I play as it makes creating narratives easier, especially with the amount of rolling needed to generate solo stories.

I'm happy to see your progress! Rolling is done on the Items or Gear table, depending on what you feel or want to find. Alternatively, as you mentioned, you can roll 1d12 and use the result across the 12 possible Items or Gear.

The d12 was a popular piece of feedback I received during testing, but I stayed with 2 1d6 tables to allow players to pick what they find based on how they are currently feeling about the delve. I really wanted to provide ways to "un-stuck" the story, which an opportune Item or Gear can provide.

I'm always happy when the game delivers. Enjoy!

Awesome! If you have any questions please let me know.

Will have that done today. Keep an eye on your email for the notification.

Check the "Courier - Repacked (Character Sheets)" file in the 'Demo' section of the page. 

I'll take a look and publish corrections and an FAQ. My apologies on this, no excuses on my part for them still being there.

Please reach out to me via email if you'd like to discuss further.

Settlements use their location level for Settlement Events. Some Events will ask you to perform a test to pass or gain rewards. These events are listed in the Settlement Events section of the book.

Correct! Encountering a Settlement Event counts as completing it.

You're welcome! I may have more print-on-demand expansions in the future or just table swaps like you mentioned.

The static value would be the overriding choice in that instance. Essentially, don't roll for any locations that are not Explorable i.e. on the page 26 table.