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Overall the game is very pretty and there is some very nice touches here and there for a start seeing the players feet and player model in general was very impressive and there was lots of detail on the player its quite hard to belive the player model was done within the time for the jam. The game feels very well polished to start off with an intro and everything, 

My experience with this game was very stylish and i could feel alot of time has went into directing the player and reminding them that the world they are in is real, having somenoe speak to you while the game was being progressed was a fresh touch although it does bring me to wonder where the theme was being implmended a i didn't really seem to find a connection with the submission. 

it's very hard for me to not be biased here (as i normaly hate most implemendations of 0g movement) but the movement can't help but feel like you're always floating and in some areas was just so hard to manage it was hard to progress through some sections. the world is very large and its quite nice to see how much is here and how much isn't its clear most submissions lack something due to the time being alotted to work on another aspect and in this game its clear that models and sound really do shine through, although somethings that are missing like more fleshed out UI and more featured gameplay my experience with Kardashev Station was quite pleasent. and it would be cool to see how much more could come out of this world if there was more time allowed for it.

Glad to see you enjoyed the game! The theme was added by leaving the safe areas to progress. Also in the second ending the theme is added because you have to leave Clack behind. Also the world can be easily explored if you start collecting upgrades (light blue objects). Exploring the world will reward you nicely 😛

To add the how the theme was implemented the original way we planned to implement the theme was by using oxygen as a propellant and leaving it behind to explore the area. We quickly figured out that  the theme wasn't strong enough so we added the narrator so that in the ending you had to leave him behind. A voice is missing for the final area where he says "I guess you have to leave me because there is no way to save me." This was discovered after the jam had ended and I felt that since it wasn't game breaking it did not need fixing.