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(1 edit) (+1)

Hey it's me, the guy completely immediately won over by good storytelling and creative artwork. And this faction absolutely has both in spades. 


As commented by another, the lore and theme behind this faction is absolutely fantastic. It does indeed feel like what is taking place after the WA won, I like the idea of playing the 2 in a game together... Almost like watching a cycle of uprising and empowerment that never ends. 


Focusing on the sacrifice of morals and values to upkeep your faction is also fantastic, and adds an extra management of a resource that isn't yet seen in the game of root. You've also woven in lore - aspects of the base game (cards denoting help and followers of the denizens) to reflect your decreasing popularity among the woodsfolk. Amazing. 


Deserters and Growing greed are both really easy to understand abilities that are a basis for your gameplay to resolve around. It's good to place em where they are, since you're less likely to forget their existence and affect on your game plan. 


The split card draw is unique and adds an interesting choice mechanic. 


I'd be interested to see if their game plan isn't just "sit on 3 palace clearings" and defend for up to 9 points a turn. Maybe in actual gameplay other factions get into the way to where this isn't a viable stretagy. I'd need to playtest to see! It's just corruption is a fantastic mechanic, and I really want to see it interacted with and not ignored. Living shields might also get in the way of counterplay to this strategy potentially. Just had to add in something mildly criticizing considering how fantastic I think everything is lol


The character art is absolutely fantastic. Also love how as your pan across the header image, the lil foxes get more tattered and less happy go lucky, so sad but so well done. 


Absolutely support all of the commendation for this fantastic submission, you've really hit it outta the park here.