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A jam submission

The Chancellor's Utopia - RootJam 2024View project page

Political power comes only through sacrifice of your ideals.
Submitted by blbyblby — 20 hours, 7 minutes before the deadline
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The Chancellor's Utopia - RootJam 2024's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/Uniqueness#14.7314.731
Use of this year's theme#14.6154.615
Clarity of Rules/Mechanics#14.5004.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Includes Law of Root?

No

Includes PnP?

Yes

TTS File URL (If you've uploaded to workshop)
https://steamcommunity.com/sharedfiles/filedetails/?id=3246758339

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Comments

Submitted (1 edit) (+1)

Hey it's me, the guy completely immediately won over by good storytelling and creative artwork. And this faction absolutely has both in spades. 


As commented by another, the lore and theme behind this faction is absolutely fantastic. It does indeed feel like what is taking place after the WA won, I like the idea of playing the 2 in a game together... Almost like watching a cycle of uprising and empowerment that never ends. 


Focusing on the sacrifice of morals and values to upkeep your faction is also fantastic, and adds an extra management of a resource that isn't yet seen in the game of root. You've also woven in lore - aspects of the base game (cards denoting help and followers of the denizens) to reflect your decreasing popularity among the woodsfolk. Amazing. 


Deserters and Growing greed are both really easy to understand abilities that are a basis for your gameplay to resolve around. It's good to place em where they are, since you're less likely to forget their existence and affect on your game plan. 


The split card draw is unique and adds an interesting choice mechanic. 


I'd be interested to see if their game plan isn't just "sit on 3 palace clearings" and defend for up to 9 points a turn. Maybe in actual gameplay other factions get into the way to where this isn't a viable stretagy. I'd need to playtest to see! It's just corruption is a fantastic mechanic, and I really want to see it interacted with and not ignored. Living shields might also get in the way of counterplay to this strategy potentially. Just had to add in something mildly criticizing considering how fantastic I think everything is lol


The character art is absolutely fantastic. Also love how as your pan across the header image, the lil foxes get more tattered and less happy go lucky, so sad but so well done. 


Absolutely support all of the commendation for this fantastic submission, you've really hit it outta the park here. 

Submitted(+1)

This one is my fav of the rootjam

Submitted(+1)

Big fan of everything here, the theme and gameplay is really fun and well thought out, and there's plenty of room for different playstyles! 

(+2)

very clever mechanics. the concept of corruption is good-probably just needs a lot of playtesting to figure out where the sweet spot of card loss and supply loss is.

Submitted(+2)

I'll echo what was said above- this faction fits in really well with the themes of Root, and interprets the idea of sacrifice creatively. Bravo

(1 edit) (+3)

Love the theme of moral sacrifice as opposed to the more common themes of religious sacrifice! It goes well with the gritty political themes of root. I'm curious how this group would play, and love that there are clearly multiple paths to victory!

It's giving: if the woodland alliance won