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Really cool! I liked the movement a lot, and the background was beautiful. I thought the recharge mechanic was genius, but it wasn't immediately apparent what it was so I spent most of the first few runs trying to hit the bags and getting caught. Once I figured out that you wanted to "near miss" them, I got up to SSS very quickly! I think this system is way more interesting than if you just had to hit targets, and it was very well executed. I also noticed that if you boost away right before you get caught, that's also a 'near miss', and you get extra boost there too. There was  a little bug where trying to "Play Again" after getting caught broke the game, and had to be reloaded. But this was a really fun game to play, excellent work!

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Thanks for the long review!

I got the “near miss” idea from playing YouTube’s Fullspeed Racing game. Played it when I was bored and was surprisingly fun! Would recommend that you play it if you like these kinds of mechanics and have access to the game.

I wrote how to earn boosts and the play again bug in the game description… But thanks taking the time to figure it out all on your own, think most players would just quit the game if they can’t find out how to play.

Glad you enjoyed the game and congrats on getting SSS! I’ve seen a few people play and most of them got up to 6000+(SS). I’ll release a new build after the jam with small improvements, including fixing the “Play again” bug.