I thought the bags would affect the swimmer as well. Once I lost, I couldn't move anymore. Not sure if this is due to my browser
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The Great Tuna Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #20 | 4.652 | 4.652 |
Is it Fun to play? | #63 | 4.000 | 4.000 |
Mechanics | #142 | 3.609 | 3.609 |
Music & Sounds | #288 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
gnoxnahte
Comments
Really cool! I liked the movement a lot, and the background was beautiful. I thought the recharge mechanic was genius, but it wasn't immediately apparent what it was so I spent most of the first few runs trying to hit the bags and getting caught. Once I figured out that you wanted to "near miss" them, I got up to SSS very quickly! I think this system is way more interesting than if you just had to hit targets, and it was very well executed. I also noticed that if you boost away right before you get caught, that's also a 'near miss', and you get extra boost there too. There was a little bug where trying to "Play Again" after getting caught broke the game, and had to be reloaded. But this was a really fun game to play, excellent work!
Thanks for the long review!
I got the “near miss” idea from playing YouTube’s Fullspeed Racing game. Played it when I was bored and was surprisingly fun! Would recommend that you play it if you like these kinds of mechanics and have access to the game.
I wrote how to earn boosts and the play again bug in the game description… But thanks taking the time to figure it out all on your own, think most players would just quit the game if they can’t find out how to play.
Glad you enjoyed the game and congrats on getting SSS! I’ve seen a few people play and most of them got up to 6000+(SS). I’ll release a new build after the jam with small improvements, including fixing the “Play again” bug.
It’s quite fun to move around, and it’s responsive and interesting. I liked it. For some reason, I thought that the bags were collectibles. Oops!
Hmm, I’ve watched a few people play and they said the same thing. I’m not sure how to clarify it though. I’ve put it in the description and put a gif showing me dodging the bags. Maybe when results are over I’ll put a image on screen that tell players to dodge them.
Thanks for playing and the feedback!
Very addictive. could only get around 6050 :/ but always room for improvement! love the mechanics and the dodging close to the diver/bags. reminds me of deltarune ticking in a more action setting. ver ywell done!
The sensation of speed are just so good well done, the idea of having to slalom between obstacles is really good. Overall the game is realy good well play :D
Love the replay-ability! Definitely enjoyed the mechanics it was very satisfying to get that speed up and I LOVED the sfx it was very spooky to hear the snorkel and put some good pressure to hurry up and dodge those bags. If you were to add anything I think a SUPER NEAR MISS would be very cool! Lots of fun!
Very fun and replayable. Add more items, maybe even upgrades. Grow to a larger fish etc.
I like the fact that the plastic bags slow you (like they were harming yourself), it's well ambiented. Also the pixel art looks great
Good job! Initially I thought it was just another infinite runner, but the chase behind you and trying to move out of the way kept it quite entertaining! I think there needs to be less bags (No need to be SOOOOOO realistic :P) but overall, really really fun mate!
Great job mate! Loved the fluidity and fast paced movement!
Did get a couple of Soft locks on restarts, but a refresh fixed it asap
Audi is really good, movement is Hella clean and the idea is reallly nice, anw Check my game out when you cam :)
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