Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

0xwesbz

9
Posts
A member registered Sep 16, 2023

Recent community posts

Wow you seem to have added so many mechanics! That looks like great work, thanks so much! I'm super eager to play that :)

I think I can help and give you feedbacks to better balance. Let me know if you want any :)

Hey, any news regarding the update? :)

I understand. Thanks for the update. Simply reducing the golden knight's damage would have been already great haha. Super eager to try the next update, I really enjoy your game :)

When is the next update coming? :(

I don't know if something did really change but it seems to me like the golden knight has become way too strong. One swing of its sword removes something like 16 HP.  Can you ease that? 😅

Thanks for your reply!

Ok let's give the shadow a try 😁 I actually like how the game starts as drawing runes and once you get the last auto-complete, you have to focus on defense and managing troups.

A few suggestions:

  • The game is way too hard at the moment 😅 I have been optimizing my runs each time further, but whenever the knight comes, I'm just not strong enough to defeat them.
  • There should be an upgrade to reload all gargoyles at the same time.
  • And one upgrade to be able to not have to reload the gargoyle completely before attacking.
(1 edit)

It is not a problem of delay, as when the bug occurs, the attack animation runs in loops. I sometimes let it run up to 5 times before just leaving it for a few seconds so that the animation ends, and re-attack.

EDIT: Another bug that I just had now is that the gargoyle would instant attack whenever I would pick it up.

Hey, thanks for the cool game! Super eager to see it further developped!

A bug I often encounter is the gargoyles not launching successive attacks when maintaining the click.