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10mart10

4
Posts
A member registered Jun 17, 2023

Recent community posts

Since mastery xp gain is linear the best early game strategy is to die quick, maybe make the xp gain exponential so surviving longer is more useful early game so a formula like x*1.5^x

maybe u could have a favourite page where u can decide to put upgrades and actions that you'd like

(1 edit)

I think mostly since they get introduced right at the start of the game it is a big investment for a reward that doesn't last too long making you not really want it, while cheap beer is okay if u look at bevarage 2 u unlock it at thinking 4 but the investment would basically always not be worth it since it only last 60 seconds even if u could live that long as getting 5 coins at that time would have a base cost of 50s and a 100 death chance

(2 edits)

an idea to make this game more idle is to start with a feature that gives you passive small mastery xp based on highest level and i would probably make drinks last life long to promote longer lifes or add the temporary buffs later.