Hi there, thanks for trying out the demo! As you can see, the game's been in development hell for years now, unfortunately.
Oberon was supposed to be Rosca's brother, to be introduced later on in the story.
Hi there, thank you for your kind and encouraging words. It's a bit surreal, reading this, five (or more?) years after uploading the demo.
It's no excuse, but life happened, and we all went our separate ways. It was a passion project made by people who came together in a game jam, and in the end, we all couldn't focus, and you're left with this.
But I do want to finish this project. It heartens me to see that someone actually even played it, after all this time. Things will definitely change, if I continue this, and so might the art (if I can't get the original artist on board) - but we'll stay as firmly within the color scheme and style here as possible.
Would you still be interested to play even if major tweaks like those will be made?
Again, thank you, your review really made my day. I'll be sure to relay your sentiments to the team (through messages, which I hope they will manage to read).
Sincerely,
Bacon
Thanks for playing! We're happy to hear you enjoyed the prologue so far.
It's great to hear that you enjoyed the art style, our artists worked hard to get the aesthetic across! We're staying true to the bleak noir vibe, but also adding that little pop to keep things current. We might add more GUI tweaks for the full game, let's see! :)
As for plot, this is just the tip of the iceberg, so to speak, heh. The actual game will have different content from the prologue so you can look forward to that. This is more of an intro to the characters, the setting and their relationships. actually, the prologue should be getting an update in a few weeks or so, since the dude hasn 't been introduced properly yet oTL
Thanks for your comments on the typing minigame. We're tweaking the mechanic, and thinking of adding an option to skip it if the player is looking for a more traditional VN experience. If there's anything else you'd like to see in-game, now would be a great time to tell us since we're still in dev o>
Thanks for your kind words! Yeah, we learned that the buttons and the menu should be optimized for visibility, hope you didn't find the experience too troublesome. As for the characters and the plot, maybe an update in the near future, just to give the relationships a bit more development.
Ah, yes, it would be clearer if the MC was facing the people she was addressing, that does make sense ^^ Glad you liked the overall art style though, will pass the compliments to the artist, Cube. o> We tried to match the audio to the visuals, so we're happy that worked out. The artists of these tracks are the real heroes though, haha!
LOL @ Cat Sith. I know what you're talking about. she should probably be moved a liiiil bit to the right, to avoid those risque positions But let's just put it down to characterization, eh? ;D
Thanks for playing our game!
Hi Harlekin, thanks for taking the time to play the game and give us some feedback!
Regarding the length (and that typo), yeah, I agree with you. Most of the writing was done in about the last two days of the jam and we wanted to make a finished game, so we went with a short and simple but relatively complete (plot-hole free) story. though I guess there's not much of a plot, is there oTL Would definitely have loved to explore the possibilities more, but in the end, we didn't have enough time. bet you haven't heard that story, eh? Maybe an update, we'll see.
Cube was responsible for the awesome art! Glad to hear that you liked it. The sprites and the background went well together, if I say so myself :)
We're damn happy to hear that you enjoyed it! o> Thanks for playing, ey.
I'm planning to update this demo when the full game's at 80% to reflect a multiple POV option, fleshing out more of the story.
And yeah, it's supposed to simulate a conversation somewhat, we'll see if we can add some more interesting tweaks. If you've got suggestions, now's the time while we're still in dev ^^
The game was nicely written. I liked the feel of the dialogue and the interactions between the knight and the princess, and while the title was ominous, the fact that the ritual took place during daylight was a nice little twist for me.
Imo, the overall feel could be improved by some music changes between scenes, and/or some silence. And maybe presenting the character art in the beginning might be good too, since the reader starts with a blank slate, and by the end when it shows up, the images might be different from the reader's imaginings.
It was a good read, mogi. o>
Just saw this thread, and I have to say, that's real generous of you, bruh.
Don't know if VNs are up your alley, but I'll take a chance.
(I know it says yuri, but it's SFW don't worry, heh)
We're still polishing and such, but we've got a playable demo out, around 10-15 minutes.
Full game will have different content, but hopefully this gets the setting and characters across.
If you do plan to check it out though, maybe give me a heads up, and I'll try to roll out some updates before then.
I like the rhythm system, and how we could choose which beat to follow (well, some combinations at least, from what I understood from playing it?). Made me realize how dependent on visual cues I am for rhythm games, heh.
It would be cool to see this with all the polished animations. Character designs are pretty cute, too. Nice work!
This game was cute and awesome at the same time.
Had fun playin' it, though I was a bit confused by the battle system at first (I thought I had to think about attacking or defending, when I was supposed to just follow the cue lol). But hey, it's amazing what you've put together in such a short time.
Loved the retro shoujo manga style art. Good character design. In all honesty, Mother Superior can step on me all day long.
Nicely done! o>
We're joined by skarn, who will now be our primary programmer for the project!
(And if you're thirsty for more yuri, check out their game Melos~)
Also set up a lemmasoft thread here, with quick character descriptions, for the curious.
The extortion minigame will have a timed typing mechanic; here's a down and dirty preview of things to come:
Current word count is sitting at 14.5k. That's 29% of a 50k script. oh god what did i get myself into lel
EDIT: ALSO fuck, i just noticed that the screencaps feature a very poor combination of words.
NSA, if you're reading this, please don't lock me up:
this game doesn't have anything to do with children, or entertainment with children ;u;