:D Thank you so much for playing!!!
12StarDev
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Thank you so much for playing!
Yeah the not knowing where to go to get the drink, the bag placement and the collision indicator for the bed are things I gotta fix, it was weird because the collision for the bed, despite it being so big and covering the entire bed... for some reason it kept only responding if you look at a specific spot smh, didn't have enough time to figure it out, but now that I'm more free, would def find time to figure out why and fix it for future players.
Thanks for the feedback!
Ahhh I'm happy to hear that you were immersed! Hehe at night and with headphones?!
Shucks! I completely did not think about that for the beverage, you know previously I had the task state "Take Beverage From Refrigerator" but that was in an older layout and the text didn't quite fit so I reduced it a bit, but the layout it has now could totally have that text fit properly.
Thank you for pointing that out! And thank you so much for playing ^^
Thank you so much for your feedback!
I understand the issue of lack of direction in some areas, especially for the placement of the bag, thinking back I should have changed the colour of the light indicator and make it brighter, because when testing previously, I realized it was difficult to see if the player had their flashlight turned on when inside the trailer, but it slipped my mind lol, sorry about that! That's extremely helpful will definitely pay attention to this aspect much more closely for future games!
I'm happy to hear you enjoyed the experience and thank you once again for the constructive criticism ~
The aesthetic of this game was GORGEOUS, and the music added to the cozy atmosphere, sometimes I'd instinctively try to jump on the enemies' head to squash them to then be immediately reminded of the theme XD
Reminded me of Undertale too! I wish there were more levels, I feel like I can immediately think of a story for the little guy, I imagined he was on his way home or something lol
Very nice work, Nameless!
This was so cute!!!!!!! AHHHHHH, Touched my heart dearly~ I loved the levels as well they were truly quite fun!
The sounds the flower made were so adorable too, I wish the flower had a name though :( Whilst I cried out in distress each time she died I ended up calling the Flower "Rolly" lol. Like "Nooooooo Rolly!"
My one critique would be how I'm not sure how it conveyed the theme very much, Rolly is said to be a pacifist, but that was pretty much it and I'm still unsure what exactly makes Rolly a pacifist, it says choosing to not use his tool but I'm uncertain as to how exactly.
But! Other than that, it was such an adorable game my goodness, the ending was so cute, I loved the mechanics and the level design was simple yet just the right amount of challenging ^^ Great work Mono!
Awww so much cute! very nice game, I love the little detail of the Sweetsong shrooms adding to the music when near them that was so cool!
For some constructive feedback, I found the inability to not be able to control the camera quite discomforting ^^; where sometimes where I did feel relaxed while exploring, it became short-lived because I found myself physically bending my head like if it would have helped me see more in-front of the character LOL
Gorgeous game! But I wish the general wide-range washer could have been controlled via to mouse instead of being stuck based on where the character is pointing in general.
Also for the part with the corruption that would regenerate rather quickly (meaning you weren't supposed to cleanse it but just get past it). I was able to clean the first one (must be a bug/unintentional) and since it was possible I assumed you were supposed to cleanse all of them in order to proceed. I tried for a really long time on the second one where it just became really exhausting ;-; then finally thought maybe I wasn't supposed to clean it after all.