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Sanctuary of Peace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - Use of Theme and Originality | #1 | 4.000 | 4.000 |
Presentation - Graphics and Sound | #2 | 3.875 | 3.875 |
Fun Factor | #2 | 3.250 | 3.250 |
Overall | #2 | 3.708 | 3.708 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I rlly liked the presentation and like the concept and story, it was a lil slow though but probably one of the best in the jam to me
What country do you currently reside in?
Trinidad and Tobago
Are you a part of the Caribbean diaspora?
Yes
You were born in the Caribbean
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Comments
Cool Idea and great art style. Got two endings will go for the others later
Nice little jump scare there lol. It was cool, unexpected theme use, and a nice semi-open world to move around in. Good stuff!
Haha, it wasn't planned from the start but came into existence along the way XD
Thank you for playing!
The game was good for what it is, almost feels like fears to fathom
The only problem is probably knowing where exactly to click, I had an easier experience than everyone else because Im basically going through the games as fast as possible but it was still annoying trying to find the exact spots to click, at the doubles vendor (almost convincingly a doubles vendor) to get a drink not knowing you would have to go to the fridge, even then still needing to find the exact spot/ window to click, to put down the bag and go to sleep.
Got to say, id be slightly creeped out at the idea of a cult that isnt violent, then again a pacifist cult is better than any other cult
Thank you so much for playing!
Yeah the not knowing where to go to get the drink, the bag placement and the collision indicator for the bed are things I gotta fix, it was weird because the collision for the bed, despite it being so big and covering the entire bed... for some reason it kept only responding if you look at a specific spot smh, didn't have enough time to figure it out, but now that I'm more free, would def find time to figure out why and fix it for future players.
Thanks for the feedback!
I started playing this game late at night with headphones, It was quite inmersive and creepy at the same time. One problem that I had was when trying to get the beverage, I spent a couple of minutes trying to get the beverage from the vendor and later I realized that you can get the beverage from the fridge. That aside I really enjoyed the experience.
Ahhh I'm happy to hear that you were immersed! Hehe at night and with headphones?!
Shucks! I completely did not think about that for the beverage, you know previously I had the task state "Take Beverage From Refrigerator" but that was in an older layout and the text didn't quite fit so I reduced it a bit, but the layout it has now could totally have that text fit properly.
Thank you for pointing that out! And thank you so much for playing ^^
Thank you so much for your feedback!
I understand the issue of lack of direction in some areas, especially for the placement of the bag, thinking back I should have changed the colour of the light indicator and make it brighter, because when testing previously, I realized it was difficult to see if the player had their flashlight turned on when inside the trailer, but it slipped my mind lol, sorry about that! That's extremely helpful will definitely pay attention to this aspect much more closely for future games!
I'm happy to hear you enjoyed the experience and thank you once again for the constructive criticism ~