Some people call this a d66. I usually call it a d6×10+d6 . Doesn't exactly roll of the tongue but that's what it is.
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It says on the wiki that it needs DirectX… What the heck is even that!? I'm on Linux.
Getting segfaults, core dumped, and then in the Player.log here are the last few stack frames. Looks to me like some audio issue.
#0 0x007f58c81783c0 in funlockfile #1 0x007f58c8d3ed38 in AtomicStack::Pop() #2 0x007f58c8a7d364 in BucketAllocator::Allocate(unsigned long, int) #3 0x007f58c8a7da5d in DualThreadAllocator<dynamicheapallocator>::Allocate(unsigned long, int) #4 0x007f58c8a7986e in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) #5 0x007f58c8a79631 in malloc_internal(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) #6 0x007f58c97c3235 in FMOD::MemPool::alloc(int, char const*, int, unsigned int, bool) #7 0x007f58c97e942b in FMOD::OutputALSA::addALSADriver(char const*) #8 0x007f58c97e977e in FMOD::OutputALSA::getALSANameHintDrivers()</dynamicheapallocator>
Absolutely, that sounds fantastic and is definitely the thing I'm most excited about with this game! Just wondering to what extent they then can do the same with another character. Not to be mono-normative, just wondering about the mechanical ramifications of the setup because it seems slightly weird either way.
Hearts mechanic, spread 9. When you get a heart, does that mean you have one more heart to give?
That would interact weirdly with:
"To get out of it you must share a secret or give them your heart as well."
They give you a heart, you heal up 10, you give them a heart, you're
now ±0 hearts and up 10 Stress.
I get that the "they give you a heart" part is the difficult part, but
then you can easily get out of it.