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2908890477

3
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A member registered Dec 10, 2022

Recent community posts

Thank you! I'll use it right away once it's updated!

I was thinking that if 1 point of luck (luk) could increase the numerical value by 1, then with 100 luk, my numerical value would be equivalent to double the original. Correspondingly, luk could also boost the attack value, so that the status bar wouldn't fail to fill up due to the target having too high luck. If this could be implemented, I would be very happy because luk would become a lot more useful.

If only luck could influence the length of the status bar.