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I was thinking that if 1 point of luck (luk) could increase the numerical value by 1, then with 100 luk, my numerical value would be equivalent to double the original. Correspondingly, luk could also boost the attack value, so that the status bar wouldn't fail to fill up due to the target having too high luck. If this could be implemented, I would be very happy because luk would become a lot more useful.

Yeah, this seems doable. We'll probably make it formula based so that the user can specify whatever stat they want as the modifier for their game (perhaps in another game, MDF is used to resist status effects instead). You will be notified when the next update is out and can check the Dev Log to see if this feature has made it in :)

(+1)

Thank you! I'll use it right away once it's updated!