Nice game! I spend so much time thinking how to win last two levels.
It's probably just me but i was distracted from time to time with a thought of why in this cube world the player is a ball. :D
Keep up a good work!
That's soo cool. At first i had no idea what i was doing but fortunately i read your tutorial and I love it.
The artwork is cool, the soundtrack is awesome to listen while playing.
It has so much potential to be a really good rougelike game. Tbh you could even make a mobile game from that.
However i have one thing you could improve. The visibility of what's going on. Maybe you could split the scene between fighting and navigating/chosing who will fight. Also maybe largen the dice on the map when rolling for movement because i had no idea that that little dice was even changing at first xD but maybe that's just me (or lack of animation).
Overall Good job! It's so addicting. Keep up a good work! :D
It's a lovely game. I almost won on all levels but the last one was way too hard for me :D.
I think your game needs just a few tweaks and additional mechanics.
Like already people commented, with your design with random enemies some kind of indication of the next move would be perfect since now you could be just rolling back and forth wating for AI to make that specific move to win which can be a little frustrating.
Also a condition "To defeat: Odd numbers" for me was a little misleading. I was trying to beat level by "attacking" other dices when they had odd numbers. xD
Now that's propably me but prediction mode and dissasembly mode was kinda weird to work with, maybe because there's one side missing on your diagrams? I don't know tbh.
Over all i like your shot on this theme. Good luck and don't forget to improve. :)
Thanks for your comment. I had no idea what to do this jam and went with first thing that came to my mind and when i realized it will be a hard game it was too late. But a spelling mistake... although english is not my first language i feel so embarrassed... :P When it comes to this bug, it's possible it happened as i had this problem while programming this game and i tried to fix it but it seems like i possibly missed some conditions especialy since i worked alone.
I haven't had time to think the camera through. I Thought on having either ortographic camera with dice a little to the side so that the "minimap" is better visible since it's mostly important, or have a camera also on the side with 2-3 sides visible. And at the end it's a mishmash of both. xD
However Thank you for your comment. I'll try my best to improve myself. :D