This is a neat and original take on the move-dice-around-by-rolling-them idea. But it kind of feels like once I figured out how to read the diagram it was maybe a bit too easy? Like, it's just figuring out which way you can go and then going that way; it's called a maze, but I don't think I've encountered a dead end yet while playing it (unless I've just been getting lucky). (but there is still some difficulty, and maybe if there were lots of dead ends, or no diagram, it would be too hard?)
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DiceMaze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1140 | 3.471 | 3.471 |
Overall | #1152 | 3.373 | 3.373 |
Enjoyment | #1271 | 3.176 | 3.176 |
Presentation | #1345 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a dice rolling through maze
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a really neat idea. The dice map and colour coding is really helpful too
This is so unique! very clever mechanic and the presentation really makes the experience better, the mini dice sheet, rotating and moving with me is amazing
I think you are on to something! keep it rolling
haha oh wow I thought the maze was just a background at first. The overlay is nice and after a bit of trying things out I got the hang of it. Simple nice and clean.
Awesome game! I love how you mixed the dice rolling mechanic and the top down view with the procedural generation of a maze, must have been tough to figure out! Seems like you had the same design problem for the unfolded view of the dice as me, and you went with inverting it to make it more convenient for the player.
I think the visuals are pretty cool, as is the audio. The animation for the unfolded dice is pretty cool and gives all the information I need.
I do remember at one point turning with the 1 dot face on a tile with 1 dot, and losing (couldn't replicate the bug, I'm not sure if my eyes played tricks on me). also, is it intended to be able to see somewhat of the right face of the dice because of perspective?
By the way, there is a mispelling for the word length in the description of the game and on the win/lose screen
Well done on submitting! I hope you get featured on GMTK's channel!
Thanks for your comment. I had no idea what to do this jam and went with first thing that came to my mind and when i realized it will be a hard game it was too late. But a spelling mistake... although english is not my first language i feel so embarrassed... :P When it comes to this bug, it's possible it happened as i had this problem while programming this game and i tried to fix it but it seems like i possibly missed some conditions especialy since i worked alone.
I haven't had time to think the camera through. I Thought on having either ortographic camera with dice a little to the side so that the "minimap" is better visible since it's mostly important, or have a camera also on the side with 2-3 sides visible. And at the end it's a mishmash of both. xD
However Thank you for your comment. I'll try my best to improve myself. :D
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