Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

3dbrunos

31
Posts
1
Topics
2
Followers
1
Following
A member registered Mar 19, 2024 · View creator page →

Creator of

Recent community posts

Thanks.

Thanks

Thanks

Thanks.
In the first iteration of the prototype the player was able to cancel the attacks by dodging but I felt it made the game to easy so I disabled it, but maybe it was a mistake :D

Thanks
That's a bug :P

Thanks :D

Thanks
I agree, the combat needs work.

Thanks.
Very valid points.

Thanks
Yes, the combat needs to be improved.

:D just keep trying, you'll get it

Thanks.
Their assets are pretty cool, always keep coming back to the for my prototypes :D

Thanks.
The assets are the amazing work of kaylousberg.

Thanks
I totally agree with you regarding the combat, I didn't manage to get it to feel as good as I wanted, but maybe in a future update it will be better.

Thanks.
You are right, the combat needs some work :D

Thanks.
The controls need some work and I did have a blocking ability but didn't manage to get it working well so I disabled it. I'll try to improve it add it again in a future update.

Really cool, the controls feel great and the ambience is nice. Well done

Thanks.
I realize now that I felt it wasn't too hard for me because I play tested it too much and got used to the controls.
Lesson learned :D

Cool concept, well done

(1 edit)

Thanks.
Yes, I actually had a healing system in place but it felt very generic and made the game too easy so I disabled it, but maybe that was a mistake :D

Thanks:
I did run into that issue with the cube during development but forgot to fix it :D and the combat and leaping does need polishing. I didn't notice any errors when restarting but I'll look into it. And there was suppose to be a collision below the level to teleport the player back but I forgot to add that too :D

Thanks. I thought that it was too easy so a boosted the skeletons HP a bit, but maybe it was a bit to much :D

Thanks. The art's author is kaylousberg, you can find him on itch, he has a lot of cool art packs.
I agree that the combat needs polishing.
I did play your game, its fun but couldn't find the boss

Thanks.
You didn't read the description :D
tl;dr: There are skeletons sitting or lying around. When you approach they stand. You kill them. It was their last stand, as in their last time standing from a sitting or lying position :D
I apologise for my terrible sense of humour.

Thanks
I agree that the controls need polishing, especially if you played with keyboard and mouse, I designed them with controller in mind.

Thanks. I'll try to fix a couple bugs, and add a couple features that I had in mind but didn't have time to implement, but it will probably never turn into a real finished game :D

Thanks. I forgot to add the colliders to the rocks around the level :D

Thanks.
Yes, I didn't have time to search for music, maybe I'll add it in a future update.

Thanks

Thanks

Thanks. You have to hit the cube and it will animate and open the next gate. Regarding the collisions that's a bug :D

https://3dbrunos.itch.io/a-story-of-last-stands

Been playing around with game engines for years but never felt like participating on a game jam.
This was my first attempt, hope its entertaining.