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Thanks.
In the first iteration of the prototype the player was able to cancel the attacks by dodging but I felt it made the game to easy so I disabled it, but maybe it was a mistake :D

In my two cents I think it feels better, then add difficulty in other areas instead (easier said than done).

I always make the mistake to make my jams "too difficult" myself and I also did this time.. which might be where this is coming from. Hey just my opinion, depens on what you're going for! Cheers