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Alex Murkoff

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A member registered Oct 19, 2023

Recent community posts

Unreal Engine 5 mostly does all of the work for you, You just need to click a single button. Of course, there might be some bugs specifically for Linux, but I am willing to test everything and help with that, too. Also I’m not sure if this game is on 4.27 or 5.* …

I’m still praying for a linux build one day Game runs terribly via proton (PepeHands)

I guess You’re right. Sorry, I’m just more used to full fledged experiences myself, hence the harsh comment I left.

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A 500MB game where you go from point A to point B and back to point A, with what I assume to be AI-generated voices? A ton of cliche like when the voice starts telling you not to run (cause it’s not really the same voice that was talking to you before! ooooo spooky!). And a crappy jumpscare in the end as a cherry on top. Shader that carries the whole artstyle is copy-pasted from the internet, the textures are inconsistent (the panel uses high res textures while everything else is blurry) Considering this is assumingly not your first game, I’d say it’s 1/10, at least for SOME effort

Is the Linux support planned? I can play through Wine, of course, but there are some odd funks because of that…

Unreal engine supported Linux export since the 3rd one from what i remember, most games work fluently without having to change anything manually. i.e. just pressing a button to export for other platform and that’s it.

Not gonna nag you about this though, i understand there are other priorities to focus on. Love your game! :)

how do i run MILO.exe on linux?? misleading title, 0/10 the actual game is not a .exe >:(

kinda drops its usefulness from 10/10 to 6/10

this is a dream come true. always had this idea of making a game that relies on the desktop window manipulations. seeing it in action is amazing! great job :)