Hi!
The search is based on individual tiles and LimeZu doesn't include those in the WIP updates. So I have to wait until a theme is finished and he adds the individual files in the main zip before I can update the search file.
Thanks so much for the feedback. Yes, I will adjust the controls after the jam so it's easier to keep the ball's momentum, that should help a lot.
I actually tested using mouse and trackpad and in my case the difficulty felt similar, but then I tried a friend's cheap mouse and it actually felt a bit easier, so I think it really depends on device and sensitivity.
It might also be worth adding a calibration screen, or making it so larger circles move the wheel faster, or adding a difficulty selection. I implemented the controls because I thought it was a funny idea, it's a lot more nuanced that I was expecting. It's just that in a short Jam I didn't have time to properly refine it.
Even if I know how the movement is connected to shooting I mix them up in the heat of battle because the combat is quite fast. My suggestion would be to alter movement only while the keys are pressed. Currently after I lift the mouse button the direction is still locked if I was using space, so I have to press right mouse to be able to change directions again? It feels like getting stuck and not moving in the direction I intended.
Or just make left click only shoot and space dashes you faster but locks you into one direction (while it's pressed down). It might be a bit boring because that's what most games would do, but I feel the combat is fast enough to be challenging as it is.
Swinging is one of the best mechanics in the history of games, it's always fun.
I love the cat. The music is great too, I'd come up with an excuse to add more songs, for example have a different song on each level and they progressively get more intense.
My only objection is that the solid objects make it hard to judge how far they are when grappling, maybe you could give them some texture. It can still be something minimalist like the grid in Tron, for example.
I figured out it's one of the plugins I was using, it's fixed but unfortunately not in the public release :(. I was able to patch it by hand and export again, and now it works.
I can't update it since the jam is closed. This might be against the rules, but in any case, I would rather have people being able to play the game and have my entry not count for the competition if it breaks some rule I couldn't find, so here's an alternate link:
https://4kxz.itch.io/winter-coldfix
It's the exact same version I uploaded for the jam, identical to the Windows and Linux versions, with the latest branch of this plugin applied.
I have done some testing, I don't know why the HTML export in Godot is broken for this game. I have checked the standalone on Linux and Windows and those seem to be OK. I apologise for the inconvenience.
Edit: I figured out it's one of the plugins I was using, it's fixed but unfortunately not in the public release :(. I was able to patch it by hand and export again, and now it works.
I can't update it since the jam is closed. This might be against the rules, but in any case, I would rather have people being able to play the game and have my entry not count for the competition if it breaks some rule I couldn't find, so here's an alternate link:
https://4kxz.itch.io/winter-coldfix Edit: I fixed it after the jam so I took down the link.
It's the exact same version I uploaded for the jam, identical to the Windows and Linux versions, with the latest branch of this plugin applied.