Shooting and bashing into enemies is fun, but I kinda kept bashing in the wrong direction because the way the controls toggle was a bit confusing. Still, I was able to finish it.
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scrapper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.444 | 3.444 |
Overall | #29 | 2.861 | 2.861 |
Aesthetics | #30 | 3.000 | 3.000 |
Sound | #36 | 2.556 | 2.556 |
Theme | #43 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Even if I know how the movement is connected to shooting I mix them up in the heat of battle because the combat is quite fast. My suggestion would be to alter movement only while the keys are pressed. Currently after I lift the mouse button the direction is still locked if I was using space, so I have to press right mouse to be able to change directions again? It feels like getting stuck and not moving in the direction I intended.
Or just make left click only shoot and space dashes you faster but locks you into one direction (while it's pressed down). It might be a bit boring because that's what most games would do, but I feel the combat is fast enough to be challenging as it is.
++ for the very original concept. not sure I understand what right click does, but definitely a cool concept and satisfying wall bounce sound lol
+ for the concept. like the sound feedback of different events
Interesting concept with the potential to be really fun! However, in some tight alleys, the camera movement gets a bit crazy
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