is this project in the works or has it "died"?
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you should have a button "Try to go back to your appartment", which is below the following text:
"As you stir from unconsciousness, you realize that you're lying in a dark, damp alleyway. The rough pavement presses against your skin, and the smell of garbage makes you gag. You struggle to your feet, trying to piece together the events of the night before. Vague memories of alcohol, laughter, and music flash through your mind. You realize that you must have gotten completely wasted and wandered away from the bar.
Your head is pounding, and your mouth feels like sandpaper. You take a deep breath, trying to steady yourself, but the nausea only intensifies."
then you have a 1/5 chance of running into a sequel at the Apparel Store, Julie should say "Hey cutie, last time was great. I have a crazy idea, wanna meet later at the Supermarket?"
how? if I understood the code correctly, this situation can occur only if $randomObey = 0 (<<switch $randomObey>><<case 0>>)
but if I understand it all correctly, $randomObey can only take on values 1 to 4 (<<set $maxObeyAlex to Math.clamp((Math.round($AlexAttraction / 3)), 1, 4)>><<set $randomObey = random(1, $maxObeyAlex)>>)
bugs I encountered in "WorkBar"
First of all, isn't the following part missing?
\<<if ndef $barIncident>>
\<<set $barIncident to 0>>
\<</if>>
in some conversations with "customer" the second ">" is missing and the conversation is not displayed. Example:
<<say 'Customer' 'images/profiles/barIncident.png'>Sure, what's up?.<</say>>
third, "workBar2.png" does not exist.
even the last one should probably be "Weed", right?
<<if $IntoxicatedWeed gt 0>>
<span style="font-size: 0.9em;">🌿 How High:</span>
<span style="color:#137945;font-size: 0.9em;"><<if $IntoxicatedWeed gt 0 and $IntoxicatedWeed lte 2>>//Slightly stoned//
<<elseif $IntoxicatedWeed gt 2 and $IntoxicatedWeed lte 4>>//Half-baked//
<<elseif $IntoxicatedWeed gt 4 and $IntoxicatedWeed lte 6>>//<<= "3/4">> baked//
<<elseif $IntoxicatedWeed gt 6 and $IntoxicatedWeed lte 8>>//High as fuck//
<<elseif $IntoxicatedDrinks gt 8>>//Up to the sky!//
<</if>></span>
<</if>>
<<if def $JuliaLibrary && $JuliaLibrary !$accessoirOwned.includes('buttPlugS') && !$accessoirOwned.includes('buttPlugM') && !$accessoirOwned.includes('buttPlugL') && !$accessoirOwned.includes('buttPlugXL')>>
<<say "Julia" 'images/profiles/juliaAperalStore.png'>>You really need to buy one of these here. Believe me this changes everything. When you've bought one visit me in the apparel store after you... while wearing it.<</say>>
\<</if>>
I think something similar has come up
when I asked my sister about Eva's problem, both times I only had the option "Yes"
In all other conversations, I only had one option in the submenu (the option to return was missing)
and with Jane, I still don't have the option to ask about the possibility of earning money (I assume I meet the necessary conditions)
I'm assuming that the second option is missing from the conversations this time.
(probable conditions under which I encountered it: wearing a chastity cage after the very first penis reduction)
how best to increase the "depravet" after the change?
in the cafe you can only increase it if it is already at a certain value if I'm not mistaken.
Are random travel events the only option to begin with?
I guess put the explanation as a separate post so I can delete this post later (so it doesn't hang here)