Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

545215055

197
Posts
3
Topics
102
Following
A member registered Jul 05, 2020

Recent community posts

The Making of a Slut community · Created a new topic People

how can I unlock"???" person?

is this project still being worked on, or is it "dead" for good?

(1 edit)

officeManager.png is not in the "profiles" folder (where the office interview links to)

Julia can show you the hidden part of the library, even before you arrange it with her at the apparel store.

in the bathroom of the hotel, the game tries to load a picture with a space between the letters and the number in the name, but the pictures in the name do not have a space.

(1 edit)

when corruption is higher than 100, the possibility of masturbation in the classroom is displayed even with zero arousal - is this intended or is it a bug?

you should have a button "Try to go back to your appartment", which is below the following text:

"As you stir from unconsciousness, you realize that you're lying in a dark, damp alleyway. The rough pavement presses against your skin, and the smell of garbage makes you gag. You struggle to your feet, trying to piece together the events of the night before. Vague memories of alcohol, laughter, and music flash through your mind. You realize that you must have gotten completely wasted and wandered away from the bar.

Your head is pounding, and your mouth feels like sandpaper. You take a deep breath, trying to steady yourself, but the nausea only intensifies."

then you have a 1/5 chance of running into a sequel at the Apparel Store, Julie should say "Hey cutie, last time was great. I have a crazy idea, wanna meet later at the Supermarket?"

    <<say '$firstname' $currentAppearal>> My cloths aren't comfortable enough go for  a run.<</say>>

displays even when energy is low - it's confusing when this is displayed even though comfort is sufficient

\<<if $JuliaFriendship == 25 && random(0,9) == 0>>

1/10 chance is too small for my taste
Personally, I would have given it without determining by chance

$alexNameChange is called "Adam" in some conversations

(especially on restaurant dates)

<<print '<img class="imgs" src="' + $imgPathSrc + 'images/scene/skirtTore.png">'>>

the picture is in another folder

in the "acceptDrinkOffice" section is a button that returns the character to "Library" instead of "Office"

workingOffice 0-3 .png does not exist too

a lot of covers contain "Lyndsey"

but I guess it should be "$firstname"

but officeManager.png does not exist

now I'm sure d-:

I guess it's useless to have two buttons with the same function at the same time

(if I'm not mistaken, it's at all locations at closing time)


<<button [[Bet you enjoyed the show|Appartment]]>>

  <<set $alexObey = false>>  

      <<addEnergy -10>>

  \<<set $Arousal to  Math.clamp(0 ,0,100)>>
  <</button>>

    \<</switch>>

\<</if>>

c</tw-passagedata><tw-passagedata pid="120" ...

how? if I understood the code correctly, this situation can occur only if $randomObey = 0 (<<switch $randomObey>><<case 0>>)

but if I understand it all correctly, $randomObey can only take on values 1 to 4 (<<set $maxObeyAlex to Math.clamp((Math.round($AlexAttraction / 3)), 1, 4)>><<set $randomObey = random(1, $maxObeyAlex)>>)

(1 edit)

 the name of the picture is "runningPark3.png"

<<print '<img class="imgs" src="images/scene/runiningPark3.png">'>>

<<if $alexNameChange != "Master">>

can this situation even occur?

\<<if $gameDate.getHours() <= 17 && $gameDate.getHours() > 22>>

it seems to me that this condition does not work - at any time I get:

<<say $alexNameChange 'images/profiles/alexNeighbor.png'>>Hey, $firstname. I did not expect you to come over. Want a drink?<</say>>

what can I do about it?

(1 edit)

bugs I encountered in "WorkBar"

First of all, isn't the following part missing?

\<<if ndef $barIncident>>

\<<set $barIncident to 0>>

\<</if>>

in some conversations with "customer" the second ">" is missing and the conversation is not displayed. Example:

<<say 'Customer' 'images/profiles/barIncident.png'>Sure, what's up?.<</say>>


third, "workBar2.png" does not exist.

at one point in the code it checks "if $restaurantIncident > 5", but nowhere is this value incremented, the only indication of incrementing is "set $restaurantIncident to $restaurantIncident + 0"

even if the corruption is above 70, only the first two situations occur when running in the park.

(I've tried this over a hundred times)

even the last one should probably be "Weed", right?

<<if $IntoxicatedWeed gt 0>>
<span style="font-size: 0.9em;">🌿 How High:</span>

    <span style="color:#137945;font-size: 0.9em;"><<if $IntoxicatedWeed gt 0 and $IntoxicatedWeed lte 2>>//Slightly stoned//
    <<elseif $IntoxicatedWeed gt 2 and $IntoxicatedWeed lte 4>>//Half-baked//
    <<elseif $IntoxicatedWeed gt 4 and $IntoxicatedWeed lte 6>>//<<= "3/4">> baked//
    <<elseif $IntoxicatedWeed gt 6 and $IntoxicatedWeed lte 8>>//High as fuck//
    <<elseif $IntoxicatedDrinks gt 8>>//Up to the sky!//
    <</if>></span>

<</if>>

<<if def $JuliaLibrary && $JuliaLibrary !$accessoirOwned.includes('buttPlugS') && !$accessoirOwned.includes('buttPlugM') && !$accessoirOwned.includes('buttPlugL') && !$accessoirOwned.includes('buttPlugXL')>>

        <<say "Julia" 'images/profiles/juliaAperalStore.png'>>You really need to buy one of these here. Believe me this changes everything. When you've bought one visit me in the apparel store after you... while wearing it.<</say>>

        \<</if>>



I didn't notice the option to click before, so now I'm attaching the details

that's what I thought, but I didn't expect it to happen until about the 50th attempt

image not displayed

I already got it... but the coincidence is terrible

What am I supposed to do?
Where should I go to see her?

I think something similar has come up

when I asked my sister about Eva's problem, both times I only had the option "Yes"
In all other conversations, I only had one option in the submenu (the option to return was missing)
and with Jane, I still don't have the option to ask about the possibility of earning money (I assume I meet the necessary conditions)
I'm assuming that the second option is missing from the conversations this time.
(probable conditions under which I encountered it: wearing a chastity cage after the very first penis reduction)

some of the "special" tutoring scenes still cause the aforementioned

thumbnail shows a different location

(1 edit)
the guy stays permanently displayed, probably because of the question on the door part, with plenty of money but without the ability to blowjob


could you put here a list of places, add to them a list of possible events (or even conditions to start them) and if they have options, indicate which one is conditioned by what and what it gives/takes?

(2 edits)

how best to increase the "depravet" after the change?
in the cafe you can only increase it if it is already at a certain value if I'm not mistaken.
Are random travel events the only option to begin with?

I guess put the explanation as a separate post so I can delete this post later (so it doesn't hang here)

Could you put in the "cheat menu" edit values for "Depraved"?

how about giving the option of "no" that he won't lose his penis but will have the same problems as Eve and also be locked in a cage?