Save data should be saved, both on the downloadable version and browser version. If it hasn't saved in the browser it might be dependent on what browser you use - Unity can be weird about that, so I'm unsure.
7ark
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Fun little demo. There are some polish items I think could've been expanded on, to make some things have slightly better feel (The speed moving in/out of bodies felt painfully slow, and I wish the gate-openers would fade into the background to indicate theyve been used). But overall I think it was pretty good preview of the game concept.
Pretty good, overall it seems very well made. Solid mechanics more or less, there were some interesting bits of feedback with the shooting, though some aspects were unclear about shooting with colors, and how much damage i needed to do to enemies. A break wouldve been nice too, even a few seconds, and/or an option to get upgrades or something similar.
Cool concept, it felt a bit weird/floaty how you kind of... well floated there when shooting. It just kinda felt weird, I think I would've liked something with a bit more physics/velocity to feel like theres more forces going around, and shooting bullets causing forces to affect yourself and others would be neat.
Just really fun. It's so stupidly simple, but done in a really nice way. The shapes are so simplistic and clear there's no guessing whats happening once you've seen the enemy once. Which leads to solid gameplay and thoughts behind your actions. Even the simple 2d over 3d with shadows just has a very appealing look.
It's simple and fun, exactly what it should be. If I had suggestions it would just be tweaks and general improvements, more enemies, etc.
Nifty idea and I really like the concept. The execution was a bit more lacking for me personally. I would've rather something like this have lives, and be a little faster. There also wasnt much stopping me from just joyriding the bottom, the AI never followed me down there and I only had to go up when a obstacle was coming.
I'd rather see a version without the big flappy-bird style obstacles, where the focus is on trying to stay up while shooting enemies, that's where I had a lot of fun. Trying to dodge enemy shots while bouncing at the right time to shoot my own.
Interesting but very basic. I'm not sure why the shooting mechanic exists at all, I didn't seem to be able to do anything with it. The movement speed is insane, I can hardly even see my player most the time, much less control them. My only hope was standing still and tapping to dodge. It's nice, but very barebones.
Definitely an interesting take. Really nice looking graphics and sounds, ignoring the few bugs I found it has a lot of polish visually. Looks to be pretty solidly made. However I felt the gameplay was lack-luster, it wasn't bad - but it wasn't anything particularly special. The drops from enemies was neat, and that added some flavor for sure, but outside of that it felt very much like a grind fest.
Initially was super confused because I couldn't even see the enemies. Everything's scale is super small, which also makes it super hard to play, along with the enemy bullets practically blending in with the background.
Good use of music and sound, it was a good jam to listen to, there's just not much gameplay to be had outside the general premise. It fits the theme perfectly though.