Ah, thanks for the clarification! Also, with advancement in Q + F, I'm a little bit confused about "prestigious items". Don't items like the "Tongue of Vaccan" that give you advantage on testing your mettle to do certain things completely surpass skills, since you can't run out of it?
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A 200 word micro-RPG made with inspiration from the work of Grant Howitt.
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This is (in my opinion) almost a perfect system. With a load of other systems, it feels like there are some wishy-washy areas where DMs are left to figure things out, but this core gameplay cycle loops so smoothly. This is awesome and I hope to run it with my group. Also, the aesthetic, rules explanations, and character creation are minimalist in the best way. They strip away the meaningless fluff and keeps only the parts the players actually enjoy.