Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, I love your zines. This one seems awesome, but I can't make heads nor tails (pun intended) of how you're supposed to use the table on the second page. Could you explain to me what the symbols across the top of the table mean?

(+1)

Ha, you know it’s too obtuse when it baffles ‘Esoteric Knowledge’! That’s the issue with such minimalist restrictions.

This requires 3 different coins - they need to be uniquely identified, so different value coins for instance. The symbols at the top of the table just refer to these 3 different coins with unique, generic icons. One of your coins would correspond to the first icon, another to the second, and so on.

First step: flip all 3 coins. Find the corresponding shapes in the table and combine them however you see fit to make a room.

Second step: flip all 3 coins. Find the corresponding words in the table and use those to determine what’s in the room.

The process is repeated for each passage, which it defines as an offshoot of 2 or more cells.

I hope that makes a bit more sense!

(+1)

Ah, I get it now! Tried it with the 5-room dungeon, and I have to say your work always amazes me. With DODMAN and Hill Marks, you have nearly created enough tools to run an entire campaign on! Your work has a beautiful aesthetic combined with ingenious design that truly makes it one-of-a-kind.

(+1)

Thank you! Using those 3 things to run something sounds really interesting. They could certainly take you somewhere. Or you could skip the self-created oracle from Hill Marks and use the one from Lay On Hands. It’s nice being able to mix and match.