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84d93r

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A member registered Mar 27, 2016 · View creator page →

Creator of

Recent community posts

Hey thanks so much! I definitely plan to release updates to both the tiles and the included godot project.

I dig the tileset! The jump feels really good too.

I’m glad you liked it! We definitely wanted it to be tough, but I think we could have done a few things to ease into the difficulty better. Additionally, I would have liked to improve overall visual clarity of what’s going on with the bullets to make it more fair.

Thanks for playing!

Fun and interesting concept for a game. I thought it was quite clever!

I’m glad you enjoyed it. I agree that the enemies are doom bringers. I wish we spent some more time balancing things. I’m hoping to do some small balance patches after that jam.

Thanks for playing!

Thanks for playing the game! We worked pretty hard on it. I’m glad that you liked it :D

Thank you for playing it! I’m glad you enjoyed it. What did you find most difficult about it? Is there anything you think we could have changed to make it more easy to get the hang of?

I’m glad that you enjoyed it! To be honest the procedurally generated maps probably too me too long to figure out X_x

What made it feel difficult for you? I’d love to know so I can try to balance it sometime.

Thanks for playing. I’m really happy you enjoyed it! That’s a good point about the time passing. We should add a small progress indicator or something of that nature. Or maybe the day only passes if you beat the boss. We’ll take a look at that for our post-jam polish :D

Thanks for playing it and leaving some feedback! We definitely want to work on making it more intuitive to understand, and add more visual feedback to things. For the pixel art I essentially expanded upon a small asset pack and interpolated the style where I could to create the characters and other elements.

Thanks for the kind words! Glad you enjoyed it. Maybe a tutorial or more intuitive controls are in order for a future update 😅

Hey, glad you like it. Thanks for playing and leaving some feedback. This sort of stuff is invaluable :)

I’m seeing a lot of comments about the screen size being cut and I’m wondering if that’s just due to bad placement of the UI elements when they are not raised up. I certainly learned a lot about Godot UI stuff this jam though!

Thanks!

Yeah, some of those issues are definitely things we wanted to polish, but ran up against the time limit. There is one thing that we missed though. I think the UI looks like part of the game is cut off, but in reality it’s just meant to sit at the bottom out of the way. I think redesigning it to not look cut off is a good start for some post jam polish!

Thanks for playing, and thank you for the feedback :D

Perhaps you missed the inventory button which raises the menu up? Regardless a future full screen option would be nice. We also should have spent more time on more obvious controls and UI design. Lots of lessons learned for future updates + other game. Thanks for the feedback :)

Ha, yep all good feedback. Thank you! We definitely wanted to add some stuff like that and balance things but we ran short of time. A lesson for better planning next time. Also, hopefully we’ll incorporate some things similar to what you suggest in a post jam update version :)

Thank you! Haha, the Rock Bottom episode I think. Absolute classic. It’s meant to be a chocobar, but if it looks like granola then we’ll just go with that 😂

I did have render issues with the model in a model. Not sure how / if I can overcome that in picoCAD or not.

Thanks! I really appreciate your comments :D I’ve developed a thing with vending machines lately for some reason.

Yes, but be careful, it’s been known to kick back.

Oh, dang that transparent effect is really great.

Thanks!

Ayy lmao