Wow! I thought I made clipping out impossible, but I guess I didn't check everything. You truly defeated my game.
8x8chicken
Creator of
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Yeah, the controls did seem like the biggest thing that might need to change. I went with the current setup because I felt like having 3 separate controls for all of your actions could get confusing, and getting to use the quack action a lot seemed funny. If I ever remake the game, I'll definitely aim for an optimized control scheme.
I can't find exactly what I think you're mentioning, but I'm pretty sure there should be some way out. One of the more important mechanics was that you can switch while jumping or moving in other ways, which I didn't describe the best through the tutorial. With a well-timed switch, you can jump to climb alternating colors or even jump through a wall of the opposite color if you also move sideways.
Thanks for your comment!
I responded to the negative scoring problem in a comment of my own, but for the car-steering-to-track, I mainly didn't do that because I wanted to stick with my primary idea of reversing "drive car around constant track" to "build track around constant car pathing". I also didn't adjust the car's steering because it would've taken much more time to program, and I wanted to make sure I had time for other features.
Thank you for playing my game!
To everyone having problems with negative scores, I noticed that they were possible at one point, but being the creator of the game it was hard to tell how well I was doing. I tended to get negative scores only for the later levels (ending in an overall positive score), so I didn't think too much of it. Scoring honestly never makes much sense to me!