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8x8chicken

12
Posts
2
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A member registered Jul 01, 2022 · View creator page →

Creator of

Recent community posts

Wow! I thought I made clipping out impossible, but I guess I didn't check everything. You truly defeated my game.

Tricky controls seem to be the biggest criticism! As I said in another reply, I'd probably change it to be one color-switching control if I make a new version. As much as I like combining moves for actions, it can be difficult for new players or really anyone who isn't me, the developer.

Oh yeah. There, the best strategy is to either fall twice into the level below and climb back up, or time a jump and switch to go through sideways. Difficult controls, but very rewarding once you learn the timing.

Yeah, the controls did seem like the biggest thing that might need to change. I went with the current setup because I felt like having 3 separate controls for all of your actions could get confusing, and getting to use the quack action a lot seemed funny. If I ever remake the game, I'll definitely aim for an optimized control scheme.

I can't find exactly what I think you're mentioning, but I'm pretty sure there should be some way out. One of the more important mechanics was that you can switch while jumping or moving in other ways, which I didn't describe the best through the tutorial. With a well-timed switch, you can jump to climb alternating colors or even jump through a wall of the opposite color if you also move sideways.

Do you know where you got softlocked? I tried my best to avoid softlocks, but I guess some still got through.

Thank you for your comment!

The fullscreen button should be available on the game (bottom right of the game window) to make the screen larger. I also responded to the scoring problems in a comment of my own.

Thanks for your comment!

I responded to the negative scoring problem in a comment of my own, but for the car-steering-to-track, I mainly didn't do that because I wanted to stick with my primary idea of reversing "drive car around constant track" to "build track around constant car pathing". I also didn't adjust the car's steering because it would've taken much more time to program, and I wanted to make sure I had time for other features.

Thank you for playing my game!

To everyone having problems with negative scores, I noticed that they were possible at one point, but being the creator of the game it was hard to tell how well I was doing. I tended to get negative scores only for the later levels (ending in an overall positive score), so I didn't think too much of it. Scoring honestly never makes much sense to me!

Neat idea! I considered chaotic controls like this but ran out of time. I did notice that sometimes cars get stuck against walls, and its a bit annoying in the early game when you're getting used to the controls to have to search the entire track.

Nice game! I love math so this was something that suits me well. Something that I noticed, though, is that you can get repeated questions. I think it would be nice if none of the questions per-test were the same (and I initially thought randomly generated questions would be neat as well).

Thank you! I'll keep that idea in mind. I went for randomly generated bandages instead because I thought that would give the game some better replayability, and just because I like random generation and procedural generation in general.