This is really good! The wall climbing feels a little stunted at times, but once you get the feel the platforming was pretty fun, especially in that stretch at the end
99potions
Recent community posts
Thank you for the newest update! I may have found another bug though. If I leave the Battler Name field as False for all of the fonts, I get this error when entering a battle scene:
This happens even if I have something defined for the Default Font Index param to fallback on. I tested with in a fresh project with just Eli Book and the newest version of the plugin just to be sure and got the same thing.
If I define a font to the Battler Name field things work perfectly though.
Hi,
I purchased the Pro version for MZ and have run into a problem. It does not seem like the Outline functions apply to Damage Popup, Gauge Label, Gauge Value, or Battler Name. I have tested this in my current project and a fresh project with nothing else running but your EliBook 5.4.17 and FontManagerPro 1.2.2.
I have tested using the built-in fonts that come with MZ as well as some .otf fonts from my project as well. Is this a known bug?
Thank you!
I did not test it before moving to 1.8 unfortunately.
I set things up in a fresh project and made a simple common event that just displays a text box. The common event does not have any trigger.
When I set the plugin params I choose the common event and a button.
I have tested with various button configs in testplay battles as well as battle tests from the database. It does not seem to work regardless of what key I set it to. I have tried using both a controller and a keyboard.
Hello,
I am planning on purchasing Luna in the near future but had been wondering how attributes and UI elements added by other plugins are handled. Most specifically I was wondering if it would allow for control over Yanfly's Party Limit Gauge in combat easily, or if it would need to be defined in the code using Lunatic commands.
Thank you for your time!