Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

99potions

13
Posts
1
Topics
3
Followers
203
Following
A member registered Apr 27, 2014

Recent community posts

This is really good! The wall climbing feels a little stunted at times, but once you get the feel the platforming was pretty fun, especially in that stretch at the end

(2 edits)

Thank you for the newest update! I may have found another bug though. If I leave the Battler Name field as False for all of the fonts, I get this error when entering a battle scene:




This happens even if I have something defined for the Default Font Index param to fallback on. I tested with in a fresh project with just Eli Book and the newest version of the plugin just to be sure and got the same thing.

If I define a font to the Battler Name field things work perfectly though.

Awesome! I greatly appreciate it!

(1 edit)

Hi,

I purchased the Pro version for MZ and have run into a problem. It does not seem like the Outline functions apply to Damage Popup, Gauge Label, Gauge Value, or Battler Name. I have tested this in my current project and a fresh project with nothing else running but your EliBook 5.4.17 and FontManagerPro 1.2.2.


I have tested using the built-in fonts that come with MZ as well as some .otf fonts from my project as well. Is this a known bug?

Thank you!

It's working perfectly now. I appreciate your time!

I did not test it before moving to 1.8 unfortunately.

I set things up in a fresh project and made a simple common event that just displays a text box. The common event does not have any trigger.


When I set the plugin params I choose the common event and a button.


I have tested with various button configs in testplay battles as well as battle tests from the database. It does not seem to work regardless of what key I set it to. I have tried using both a controller and a keyboard.

I am not sure if something changed with MZ 1.8 but I can't get this to work at all, even in a fresh project

There might be a move route bug in the demo. After talking with Carandol, they proceeded to follow me until they boxed me in by the flower shop so I couldn't move

Does this battle UI work with standard keyboard and gamepad buttons or is it only usable with mouse / touch?

Are you still doing the Patreon Access for assets? I was going to become a member but the site is saying you are no longer taking new memberships.

Same for me, can't see the Buy Now button

This is great news! I've been following your game for awhile and I hope you get a ton of exposure and press for this!

I'd also be really interested to know how you were able to get an MV game working with Xbox. Is MS helping with porting? Super interesting!

(1 edit)

Hello,

I am planning on purchasing Luna in the near future but had been wondering how attributes and UI elements added by other plugins are handled. Most specifically I was wondering if it would allow for control over Yanfly's Party Limit Gauge in combat easily, or if it would need to be defined in the code using Lunatic commands.

Thank you for your time!