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Adam Bredenberg

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A member registered Mar 16, 2015 · View creator page →

Creator of

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Update: I fixed it! Jay_SoundtrackManagerMZ.js has a naming error.

Find "playLoadedBgm" and replace with "playLoadedBGM" and everything will run fine.  This takes care of the "not a function" error.

Meanwhile, the overworld theme can easily "continue" into the battle theme. When you run the plugin command Load BGM, leave Alias blank so the alias will be the same as the track title.  Set "starting point=continue." Now you can choose your tracks with "System 1: Music" or "Map Properties: Autoplay BGM." As long as the track has the same name as the alias chosen in "plugin: Load BGM" that track will always use the settings you chose under Load BGM, including "continue."

Update: if I have a battle BGM set under "Database: System 1: Music: Battle" the same error occurs at the start of battle.

If I have no BGMs set under System 1, the error still occurs at the end of battle

I'm using MZ. I have all of my tracks preloaded and they are all the same length so I can use "continue" to fade between them seamlessly. I want the overworld theme to fade into the battle track without missing a beat. I don't need to use random encounters, so it's fine if this only works with event encounters.

How do I make this work with battle BGM? I tried playing the battle track before a battle starts using the plugin command, and setting "Database: System 1: Music: Battle: None" but this doesn't work. It just starts playing my battle track when I call the plugin command, then mutes it when the battle starts. I guess the BGM "None" overrides the plugin command. 

Also, I get this error when the battle ends (before leaving the battle):

btw, this plugin works great in general. Even if it only works for events, I still love it.

the itch.io overlay ("View all by Nash High" etc) covers part of the interface. You should be able to evade this by enabling Fullscreen Button under Edit Game > Embed Options > Frame Options 

what program did you use to make this?

thanks

What engine does this use?

lowkey ya

thanks! I'm honored. Is a copy of the talk available online? 

Unfortunately not. Twine 2 actually makes it somewhat hard to add images. Since I made this game for the Bad Games Jam, I thought it was important to use minimal effort. Sorry for the inconvenience.

maybe everyone is waiting till the last minute

Five stars, incredible game.

Positives:

- Absolutely beautiful

- Very fun and relaxing, pleasantly challenging without being frustrating

- Legitimately good values, solarpunk, redemptive, very heartening

- Visionary sci-fi

Criticism:

- Intuitively, it feels like greenhouses and toxin scrubbers should produce their effects constantly rather than once. The current system does start to make sense after a while, though.

- Steam plants are very hard to place on maps with no wetlands.

- Could be GOTYE material if it had narrative elements.

I ran the .exe and nothing happened. I guess this is technically exactly as advertised, but not quite what I was expecting.

win7

This is nice.

I want to say it could use a fullscreen option, but... maybe not? I don't know how it's supposed to be.

scoutpunk

this thing is great. i tumbld some rooms here.

Okay, fine. I promoted it a little bit.

I found the list. There are four people signed up now, including myself.

I gave you five months... which is probably more than you need... because nobody knows who I am and I don't really intend to promote this jam. So people will probably come in and out for a long time.

Hi dude. This is the first jam I've hosted. I don't think I get to see a list of who's involved.