Very well polished and put together. Was it an intentional feature to have the people running in time with the music? Because whether it was or not that was brilliant :D
A Loaded Teaspoon
Creator of
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I like that little thing you did with the written content in the first level, the idea is neat. I think the most important thing is you have to make sure you pin point some fail states, because after falling in level 2 you don't get a prompt that you failed and there is no way to go back to the menu. Don't give up though, keep on trying to make games, practice makes it perfect.
I am unsure of how to play this, cause there is no tutorial explaining anything, I tried the good old try all of the buttons that may right, manage to discover "E" is for opening the chest. Managed to move around and jump, somehow jumped right through the brown wall on the left never to be seen again. Tried one more time still clueless. Sorry for the 999 rooms I never got to see. The art style it's not bad, and it's consistent, which is good, it has the retro sort of feel, very nice, but please consider in the future that people have poor eyesight, so make the writing high contrast and chose fonts easy to read, it makes it more accessible.
This game is quite cute, and it is a game with simple rules that work. However the chances of dying are so damn high it's kinda frustrating. If the bomb appears in the middle of the map there is no time to take it to the edge, but that could be solved with some testing. If you put a mute button on in and you export it for mobile this can be the new flappy bird cause it's cute and impossible. I can't really see the conspiracy aspect of this but still good job making this game.
Cool game, impressive what you managed to do with just the mouse and a few keys. All the mechanics work really well together, only minor complaint is that the camera is very close to the bottom of the screen, so it's sometimes hard to see what's below you when you're trying to descend. Otherwise really good :)
Couldn't find enough time to go up and use the upgrade system, but the multiple characters was a neat touch and the combat was actually really fun and accessible. The clickteam logo at the start didn't disappear until the game started the first time, so i couldn't read the tutorial, and some of the faster characters could have used a little more health, but maybe i just wasn't very good at the game :) Overall a pretty cool game, well done.
Advertisement it's the name of the game in the industry. When people have a following a game will have more coverage. We encouraged our friends to play and vote the game fairly, as they saw fit. There were no rules against advertising your game, exposing it to people that follow you and are interested in your development. We don't want to be aggressive, because hate posts exist on the internet and that is something that will always happen, but we have not committed any fraud. If you consider other entries should have been at the top than that is your opinion and we respect that. Saying that we worked outside the rules however it's not true.