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A Plumber to the Past

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A member registered Jun 26, 2020 · View creator page →

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Thats great that you had fun playing it! I decided I wanted to have my own personal twist on stuff, so I just did the only thing I could animate - stick figures. 

The boss getting rid of every unit besides what i consider the royal guard in wave 14 is because I felt it might be too difficult if I didn't, but I wasn't sure. Maybe I could've just made it so units from the last 5 waves were on the field. Balance overall I felt like was pretty bad, I don't have mich experience game making, amd especially with balancing units. Archers could be better, I feel like I maybe could've given them more base strength? I did try giving them a 150% str growth to compensate but it didn't seem to work too well it seems. 

Good, any other opinion is wrong.

I forgot to add it to the description, but you can only use the experience potion if you have health lost. Acts as a full restore and gives +100 exp, as i couldnt figure out how to do just exp. 

I agree that Paige's skill is busted, but I think all of the griffon riders have broken skills, that was intentional, but maybe 150% would be better. Maybe incresing cost to 60 gold to balance as well?

Regarding end screen good to know, Ill keep that in mind for the future, thanks.

 I agree, I think the concept has a lot of potential, but yeah id agree execution was not the best. It felt too easy to me, but i dont really have much experience balancing games yet, and i feel like i shouldve added more enemy movement to make the map feel shorter.