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a_tired_bean

4
Posts
A member registered Jul 12, 2023

Recent community posts

Noticed that sometimes the speed of the movement up and down doesn't make it possible to reach the span of the court, so if rng has your racket be at opposite ends of the court, you will not have enough speed to get it from top to bottom or vice versa, which can cause the player to blame the game instead of the their skills. Other than that, good concept, well executed!

It felt like only the narrative had fit the game jam but it had nothing to do with the mechanics. I liked the nostalgic 3d pixel art, but the gameplay felt a little flat since it didn't tie in with the theme either.

The game was unfortunately just a tutorial so it feels difficult to judge. It did seem like there were too many mechanics to teach and too little time. For future games, perhaps focusing on one small mechanic that can be scaled upon would be better. Would also be nicer if new mechanics are taught as they are introduced as a part of the puzzle so it doesn't feel like I'm being told what to do, but figuring out the mechanic is a part of the puzzle too.

I did also notice that the player still moves when the editor is open, so if you type movement keys or use the arrow keys to navigate the editor, the player would move too.

Nice and simplistic. Introduces mechanics seamlessly as the puzzles go (still hate you, chained dithers :V)  and gives enough freedom for self-expression to have replayability. Mini story being told as you go as well that ties in the different levels. All in all, a good minimalist game!