Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

a_v_a

2
Posts
A member registered Jun 10, 2020

Recent community posts

(3 edits)

The game is now running when using this command instead:

cd /Applications/MewnBase.app/Contents/Resources/
java -Djava.library.path="/usr/lib/" -XstartOnFirstThread -jar desktop-1.0.jar

Adapt with the location of MewnBase.app.

Here's the full trace log:


MewnBase launch args:
[LWJGL] Failed to load a library. Possible solutions:
    a) Install the library or the driver that provides the library.
    b) Ensure that the library is accessible from the system library paths.
[LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics.
[LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics.
java.lang.UnsatisfiedLinkError: Failed to locate library: libobjc.dylib
    at org.lwjgl.system.Library.loadNative(Library.java:299)
    at org.lwjgl.system.Library.loadNative(Library.java:205)
    at org.lwjgl.system.Library.loadNative(Library.java:187)
    at org.lwjgl.system.macosx.ObjCRuntime.<clinit>(ObjCRuntime.java:103)
    at org.lwjgl.glfw.EventLoop.isMainThread(EventLoop.java:85)
    at org.lwjgl.glfw.EventLoop.access$000(EventLoop.java:26)
    at org.lwjgl.glfw.EventLoop$OffScreen.<clinit>(EventLoop.java:30)
    at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1842)
    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:450)
    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:394)
    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:380)
    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:108)
    at com.cairn4.moonbase.desktop.DesktopLauncher.main(DesktopLauncher.java:62)
AL lib: (EE) alc_cleanup: 1 device not closed