Super cool concept, if only I had a friend to play it with lol, good stuff!
a4955
Creator of
Recent community posts
There's maybe some way it could've aimed differently, but I wanted to keep it simple. Though, maybe I could've made holding the button cancel the aim. And thank you! Took a lot to get the symbols making enough sense without text. I wanted to add a little tutorial thing before you entered to show the ingame controls, but sadly didn't have time. Stroke counter would've been really easy though, I should've done that lol. Ty!
Yeah honestly it wouldn't have been too hard to add a counter, though then again I'd need a results screen. Had a few things planned for "If I have time" (I didn't): scoring, turn timer, mercy rule if you take too many shots, player running to ball after hitting (though with how the player obscures everything I definitely couldn't just have them sticking around after their turn, so this'd prolly get cut), better outline for the course, generally improving art, power alters speed of animation, and last but most fun: inter-ball collision
My main regret was not taking just a bit longer to add just a couple more levels to take it up to like a 5 minute playtime. Easy to add em, just hard to make em interesting, but it could use even bland levels just as an excuse since 3 levels go by so fast you don't have time to improve much at the controls in one playthrough. If I were to turn it into a full game though (Low chance of this, but I am slightly tempted), I'd definitely have to lean more on creating gimmick terrain to give it lasting interest.
This is one of the best games I've played in the jam, amazing job! While the graphics could use a bit of an upgrade if it were a full game, the UI and level design make for a very intuitive "Show don't tell" tutorial. I was worried the controls were a bit fast and slidey, but after a short bit it feels very natural, tight, and fun to maneuver. If there were more levels and slightly better visuals I would absolutely buy a full game of this. Honestly tried speedrunning it a little bit lol. Level design was a highlight to me.
Very unique concept, took a while and a few attempts to figure out how it worked, I'd suggest rearranging the tutorial screen though as I didn't know which order to read in and got confused. I think the "lonely" modifier slows the pace down too much, but I like the concept and it's executed pretty well overall!