A well polished game with a cool mechanic. My only issue is that when one things go wrong, it pretty much all goes wrong. I think all enemies should be affected by that burst that happens when an enemy hits you.
Play Ruff
RuffHousin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 4.327 | 4.327 |
Presentation | #33 | 4.520 | 4.520 |
Fun | #46 | 4.153 | 4.153 |
Originality | #89 | 4.235 | 4.235 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are constantly being dragged along by an excitable, easily-distracted dog that determines where you're heading and where your gun is aiming.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
There's nothing missing, nothing rushed about this game. It seems perfectly executed. Really impressive and inspiring!
Amazing game! Nice graphics with nice colors and fluid animation, easy to understand but with a good difficulty curve (the healing in each round makes it always fair). The fact that the dog pulls you in one direction and you aim in the opposite way works really well! Also it fits perfectly on the theme of the jam. Most importantly: The dogs are really cute! Great job!
Cool game! Not being able to control where you're aiming definitely added to the challenge. I loved the art!
Game feels so good - as a take on "movement/aiming is out of your control" this felt really good cause you could still influence it to a degree. And the dog was sooo good :D
Oh this was really cool! One of the most polished games of the jam I reckon. Lovely presentation all round and the gameplay gimmick is really interesting too. I love how the dog ends up influencing both where you move and where you aim, yet it still feels like you have enough control for it to not be frustrating. It's a great balance. Loved it!
Love the concept! Laughed out loud during the intro with the "wrong" dogs. Was confused at first how the aiming worked until I realized that wasn't in my hands at all! Focusing on "just" dodging and shooting kept me quite busy for the first levels though and once I finally felt like I figured things out, the difficulty ramped up and demolished me rather quickly - not without me bursting in laughter again though. Had a great time through and through, 5 stars in every category - this is how it's done! :)
Great job! Really liked the idea, the art and the controls were good. The monsters could walk on walls but that didn't got in the way of the experience. It got repetitive quick but with more time you can add new mobs and other challenges.
Amazing job! Game is really fun and later waves are quite challenging. I really liked the dog mechanic, crazy theme and pressing the CTRL made me laugh. Great entry!
Hey MayorMcFrumples. First I need to say that your nickname is amazing. Second, thanks a lot for the kind words, it means so much for us! Gotta say my intention with the CTRL thing at the end was exactly this, I wanted the players to open the game again just to check it out and leave the game with a smile on the face HAHA
I really love the idea and the execution was perfect, art was a 5/5 for sure, I had alot fun playing. the small thing I can critic is that it got a lil bit boring around wave 6-7 since nothing new was introduced, just more ennemies. Petting the dog at the end of waves, the skulls falling, the dust effect when sliding were all great extras that made the game even better.
Great entry, wish you guys the best of luck!
Hey Walid! Thanks a lot for your feedback! I do agree with everything that you said, basically our scope was the biggest problem, we decided to prioritize the movement and the game feel instead of adding more content, which made us run out of time. I still think it was the right decision but we ended up with no progress at all, which sucks. After the rating period we will for sure add a bit more things to keep the game fun and engaging at least for a couple minutes :D
Man, that was hilarious even though I never had a dog nor a dog person (but that's probably irrelevant)
Looks so nice and polished! The skull permanence was a nice touch. At a moment, my character went out of bounds. Fortunately, it popped back into the arena.
The idea is kinda similar to ours, but I think this one feels much better. Check ours!
Leave a comment
Log in with itch.io to leave a comment.