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A4Saizu

28
Posts
A member registered Nov 26, 2023

Recent community posts

Champion of Realms, yes.

It triggered automatically for me immediately after Sloth's scene. I just entered the alchemy room on Monday afternoon.

I started playing this weekend with v0.953/Bugfix6 (is 0.954 not available for free yet??). Overall I love it so far.

But I thought I'd point out a few bugs and irritations I've encountered that I don't see in this changelog, along with some wishes/suggestions/feedback.


Serious bug: Any and all items I move into my wardrobe vanish forever on game restart. I lost several important objects.

Serious bug: Settings for number of NPCs, pregnancy, discord integration, and maybe more, do not stick between sessions.

Bug: Every single time Suzuki tries to give me an "object", it throws an exception and fails. And the word "object" is printed in Russian.

Bug: In the occult club, Ayano sometimes pops up when I am in the middle of other actions. She even interrupted me speaking with her to demand that I speak with her.

Bug: My encounter at the front of the school with the bully was confusing and amusing, as the bully was female and the victim male, while the dialog was reversed. I also opted out of bully hunting at that time. Is there any way to re-enable it later, I wonder?

Bug?: The contact for the NPC who gave me the x-ray glasses disappeared from my phone after some time. Some other NPC numbers may also have vanished.

Irritation/wish: The school and work schedule take up far too much game time (at medium difficulty, at least). While there are only 4 classes a day, you can't really accomplish much in the hours between them, so you pretty much have to stay at the school all day waiting for them. Also, when I applied for the job the dialogue said 4h/day, but it's really more like 5½ hours. It may be realistic, but it doesn't help for a fun game when you have to skip out in order to do literally anything else. A more open and flexible schedule would be nice; say, simply 10 classes and 20 work hours per week required.

Irritation: Inventory and food items are too easy to accidentally use while clicking them. I think discrete "use" and "discard" buttons next to each item would be better.

Irritation: The insomnia thing is incredibly frustrating. It happens pretty much every other day, and often takes 2 sleeping pills to overcome. There should be some other ways to get past it. Exercising, showering, or similar. Maybe offer some perk to reduce the likelihood or severity.

Irritation: I bought the robot cleaner for the occult club, only to have it immediately get broken. I reverted to an old save and it broke again after only a few days. You should be able to get some value out of the thing before being forced to replace it.

Irritation/Wish: I like pubic hair on my girls. But the only way I've found to ensure it is with the NPC editor before you start the game. And you have to change them all one at a time. So some kind of global setter and/or adjuster controls for the random generator to increase or decrease the frequency of certain attributes would be nice.

Irritation/Wish: Labels for the editor buttons would be a help, too. I had to re-start because I accidentally entered the game and couldn't go back, and again because I didn't know I had to save each profile individually.

Irritation: Some of the body settings in the editor are unchangeable depending on the clothing worn. I think it should be the other way around. Certain items of clothing become unavailable for some body types.

Wish: Facial and pubic hair color should agree with the main color. More options, such as a goatee-style beard or landing strip pubes, would be nice, too.


Apologies if any have been addressed already, or if there's just something I'm unclear on. Anyway, I've just started over with a new character and will update if I find more. Thanks for the good work so far.

Curse you, profit motive!

I don't remember exactly. But its available a couple of times a week.

I finally got it, with the help of another comment. Sweet Taste on Tuesday Night.

Go to the guest room in the morning and look out the window.

The gallery scenes are in the individual profiles now.

I just came across a bug in 0.10.7B. I got the swimsuit from Susan's room, but before I got around to collecting the others, Monday night came around and the elves took it away. When I went back to try to get it again the next morning, the suit wasn't there, but I couldn't leave the room until I had the suit. I was forced to start the morning over again from save.

Also, I'm not sure if it's a bug or just a change, but Snape stopped offering up apparition potions after some point. Not that it matters much after I have the broom and can get out, but when I played the old plot it was always available.

Finally, I want to mention that a lot of the portrait dialogs in the main hall are no longer appropriate for the new plot.

I know the game is complete, but I really wish there could be one more release—to make it possible to experience every scene without having to replay everything. It really should've been designed so that all encounters play in order, even if you "level up" before doing them.

Or at least provide some option to unlock the rest of the gallery when you reach the end.

The play style of Harem Hotel is good, but it would be a much better game if the dev weren't so in love with his world-building that he has to give you 200 page exposition dumps in every other activity. I finally got to the point where I lost all interest in the story and just started fast-forwarding through the text as fast as I could. It also hasn't updated in months.

Lucky Paradox is also in the same boat. A good game design and lots of interesting characters, marred a bit by excessive logorrhea.

I rather like Goddesses Whim and Peerless Lust, although the corruption aspect of the latter might not be for everyone. Lust Age is fun, but the overtly sexual dialog is a bit off-putting, IMO. Mythic Manor is not bad, either, but it seems to be update very infrequently, and has a lot of "not yet implemented" non-features.

School of Love: Clubs has a decent gameplay design, and it gives you a lot of in-game challenges to overcome. But it suffers excessively from sametimeitis, where pretty much _every_ important encounter only happens at noon, forcing a lot of frustrating grinding.

The one that I love most right now is A House in the Rift. It's by far the best of the dozen or so point-n-click ero games I've tried so far. The story and characters are great, and the renders are absolutely fantastic. It even has a similar premise to this one—guy trapped in a house with a diverse group of women. By all means check that one out.

Inside the "game" subdirectory you'll find a directory for "saves". You can grab that to manually back up your progress or transfer it to a new instance.

It may also be stored in your user's central configuration area, in which case your progress should persist between updates automatically.

Where this is all found naturally depends on your OS, so just search for "renpy saved data location".  It's also good to know if you need to wipe everything and start over from scratch, something I had to do for another game recently.

No, unless I'm missing something that's not it. I only get the same old Devil's Academy promo that's been there for a while.

Just to be clear I'm specifically missing only the new 8th "Easter Egg with Special Characters" that was listed in the changelog for this build. But I have no idea what it is or where to look. 

The only thing that might be related is the mysterious phone message I received one day, but which never developed into anything. And now I don't remember anything about its contents, either. 🤷

Nope. I went round and round for a while, but eventually gave up. I'm just going to wait and try again when the next version comes out. I'm sure I'll stumble upon it eventually.

Yes, I am aware of what happens when there are no more special items. The problem is that a couple of the remaining "infinite" items never appear at all when the finder is enabled, especially the greater alchemite, the most valuable of them (I don't care about the plumberries, they're available everywhere).

This is not the expected or desired behavior. Using the finder should at the very least not keep you from getting something.

Visit the old coot in the park.

She's a bit worried about her health, after the previous event.

Yeah, that was a really confusing start. I only somehow accidentally got past it eventually.

Overall I found the entire build to be buggy as all heck, especially menus constantly becoming unopenable, and the pacing of events was impossible to keep up with. It was all but unplayable. Comments have reported 0.8 to also be pretty bad, too, so. I'm just going to forget about playing it again for a while.

I have apparently found a bug. When I explore the Dirn Kibhar Mine with the mithril treasure finder enabled, I never get greater alchemite or plumberries. I only get tons of blissful herbs and the greatest alchemite, which still drops when the meter gets full.

Frequency appears to drop back to normal when I unequip the treasure finder.

It may affect other locations, too, but I've only noticed it here so far.

Read what the MC says just before, and simply click the notes in the same order.

I have to agree with a lot of that. SoL:C is not a bad game (I do enjoy playing it), but it does have a number of weak spots. The cardboard characters are one, but overall, what more do you need in a simple hentai game? You are simply meant to be the white knight, and everything else flows from that. I can live with it. The part that bugs me though is that no attempt is ever made to integrate the harem aspect into the storyline. He just loves them all and they all love him, and it's jarring to see him express his undying devotion to one girl, only to do the same with another in the next scene (the only worse one I've seen in that respect is Lewd Town Adventures). I'm not a big fan of the overdone isekai/chosen one aspect either, but whatever.


As for gameplay, it suffers most severely from sametimeitis, the worst I've seen in any of the dozen I've played so far (A House in the Rift comes in second, though it is a superior game in almost every other aspect). Almost all of the important interactions happen only at noon, and often only on specific days. And automatic events tend to hit simultaneously, preempting your planned activities and forcing you to grind for a-whole-nother week until you can try again. It can get incredibly frustrating.  Long waits, several days to a week or more, between scenes also slows things down a lot. One thing that would really speed things up would be to randomly meet characters at different times of the day, in different places (for general interactions, at least). Turn the city park (downtown), library, lake, and mall into more active locations, and expand student interactions into the mornings and evenings, and the whole thing would feel more dynamic.


On the plus side, at least the game is fairly simple and pleasant to work through, and it does not suffer from the "I'm so in love with my worldbuilding that I'm including hundred page wall-of-text cutscenes every ten minutes to tell you all about it" that some of them do (I'm looking at you Harem Hotel and Lucky Paradox-I just forward through that crap as fast as my spacebar can go now). It never gets bogged down in heavy-handed complexity.


I will say I also like some of the little touches. The interface is reasonably intuitive, and finding the secret stash cards is fun, as are most of the little bonus side scenes. And while I may possibly be in the minority, I am thankful so far that it is not too overloaded with fetish stuff either. I can put up with the occasional footsie scene or whatnot, but some of these games go way overboard. I just hope and beg that if preggo is introduced that it can be completely disabled. I want to play hentai games to escape the real-world consequences of sex, not wallow in them.



Would someone care to give me a hint where to find the Easter Egg scene in 1.8.6? I've finished completing everything else, and I don't relish the idea of needle-hunting for who knows how long to find it.

The changelog was posted last month, with the early access announcement.

I frankly find that whole aspect positively  nauseating. How about being able to ask them to automatically clean up after their work shifts end, at the very least?

Thank you for the reply. I'll stay on the lookout for updates.

The navigation isn't a big thing, just something to consider eventually polishing up. The other two locations I really notice it are the forest area and your own bedroom. In the forest you go left, the return arrow points down, and if you go right, the return arrow goes right, too. In your bedroom, you can circle around completely going left, but not going right.

And yes, I do use the fast nav a lot, but it takes a ton of gameplay before the full version of it becomes available.

Thank you, that was it. I downloaded it about a month ago, and I failed to notice that the version changed since then.

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With Lisapi maxxed out, I cannot give her any of the gifts that should let me discover her favorite color. A bug? Or am I just doing something wrong?

I would also like to add a comment about navigation. Logically, if you click right (for example) to go to another room/area, then the return action should be to click left. some of the navigation arrows are rather oddly placed in that regard. In particular, going to the "sofa" from the mansion entrance requires going right to the "rooms", then left to the sofa, and a second left to get back to the start. It makes no sense, spatially.

I have combed through the 1A mini-game backwards and forwards more than a dozen times now, but I never get a code from it. I even deleted the game and all of its data and started over from scratch. But still all I get are "Adios~" and "Game Over".

I had no problems with the 2A game.

I'm playing the PC version on Arch Linux.