Oh ok, that's explains everything!
ñ̴̥o̴t̶͎h̵ï̸̘n̷̩ģ̸̥ ̵̳ẗó̶̡ ̴̫͔ś̷̗e̶ė
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I am planning to make a follow up on some of these games I've downloaded and played, maybe replaying on stream. This is why I tend to skip games that have a word "demo" somewere in the title, desciption or file name - I am recording them, completing and moving on to the next one so I want the version I playing be the final experience. Right now I still have my goal of completing 1k games. Most of them are short not being demos anyway, so it's not hard as it sounds. I think I am at mark of 250 or something like that
So yeah, there probably will be a second list of games for replay :) Games like "Doomspiral" or "Lost cause" for example - the first was really raw and second was completed blindly so I miss a lot of content in it. Also I consider "obscurity" criteria - no point in playing something that already was played and recorded by literally everyone on yt (like YumeNikki clones, for example).
About your game specifically - there is also a guy on yt by nickname "CreepiCatfish", who also in a search of something rare and weird, so maybe he gonna be the first one who will play the newer and final version before me :D This how I found your itch.io profile in the first place btw - he completed "You Me and Yourself" and "Blage" before me and then I decided to record them with an upscaler myself.
Немного не ожидал, что игра примёт серьёзный оборот. Думал что это целиком будет про жизнь школьниц, даже без намёка на какую-либо прблематику.
Единственное что очень не понравилось - отсутствие сохранений во второй половине игры, и это уже ТРЕТЬЯ игра что мне попадалась которая делает так. В данноv случае не то что сохраниться, меню открыть нельзя. Сохранения жизненно необходимы, поскольку эти игры никто как следует не тестирует - шаг влево, шаг вправо и вылет - не говоря о глючности самих РПГ мейкеров.
Не важно что игра короткая - сохранения нужны, чтобы не пришлось перепроходить один и тот же момент по n раз. Что особоенно критично для стримов или записи видео.
И вот ещё. Настоящее разрешение окна игры что-то вроде 910x733. Изначально игра запускается в меньшем разрешении, что делает картинку дёрганной и "рваной" из-за того что эти движки даунскейлят скорее всего по "nearest neighbor" - особенно страдают градиенты и гладкие края линий, как будто картинку сложили пополам и потом развернули обратно. Чтобы с точностью до пикселя изменить разрешение окна я использовал Sizer 4.0.
Yeah, that's a common problem with archives, and I've made an article about this:
https://itch.io/blog/746942/unpacking-archives-with-files-that-have-japanese-nam...
TLDR: you need the right "codepage" to unpack files with such symbols correctly. I assume the creator of this game is in some scandinavian country, but from which exactly?
Really emotional game, but I feel like I've missed something. Here's a full playthrough:
John refuses to go to the right side of his bedroom, and the game has ended on chapter 2 for me. Also the screenshot of the bedroom on the preview differs from what I have. Moreover, I have found a bug: game hangs when you try to go to the attic - after entering password on the notebook.
I've managed not only to found the 15-th card but also a bug on the "Thank's, Pal!" location: after completing a race I cannot exit it.
So, I think I've answered my own question about the ending, but at same time doesn't :) I mean collectiong all the bacon doesn't change the ending in any way, but I cannot check if having all cards does. Still missing 8-th card.
Ok, I mean right now the game is only playable in browser on game's page itself, but you can also attach files to page. Example on other pages: https://lk-490.itch.io/everythings-fine-game - there is a "downoad" button for the archive (or installer or whatever).
This is how you do it on you own project's page:
And I actually thought, that make a playable game in browser is much harder, than just upload a file :)
The 4-th wall breaking moment was cool, doesn't see many rpg maker games doing this (besides reeealy obscure and weird ones). YT playthrough:
I've found a bug with the code.txt file in game folder: sometimes when you open the file and try to enter it in the game, Ethan says that the code is incorrect then game generates a new one which doesn't work as well, and so on...
It might be realtaed to loading a save file somehow, I am not really sure how it works. I'll try to not delete this portion in video yet, so you can still see this - it's the last portion of the video, after the ending.
Любобытная игра, десерт бас от мира рпг мейкера:
Но её невозможно пройти из-за бага: однажды попав в пещеру и взяв конверт от скелета, игра считает что теперь у тебя конверт есть всегда - даже при следующих попытках. Точно так же и с другими ветвями прохождений, игра запоминает твой стейт и ты ходишь по кругу.
Т.е. концовки здесь не рандомны. Возможно так игра и задумывалась, но что-то уж ооочень сложно выходит, это нужно чтобы идеально всё срослось при первом прохождении (чтобы первая концовка была удачной - "доставить всё в срок"), дальше ты надеешься что тебя застрелят пограничники и только в самом конце разбираешься с конвертом. Далее проходишь с ним, а потом уже в самом конце вскрываешь - как-то так.
Yep, I didn't mentioned it because this is the only one that worked. It is in the video. Why do the first door exists anyway? Did I miss something, like a secret? Because I am sure the game is pretty linear, you cannot give the carrot back to the "main villain", nor you cannot decline his invitation for a tea. You cannot chose to not follow the first bunny either. Same with the library, for example - it feels like it was placed there for something other than just one quote.
Pretty game, don't get me wrong here, and I really like the visuals but it feels raw. It feels like it started somewhat ambitios and was planned to be bigger, but unfortunately get limited by a Jam's deadline and never finished after.
I've seen a lot games like this, take for example "Golden Path" - very interesting premise, it even has a voiceacting. But there is no real "ending" to the story - the game just throws "to be continued" at you when you done with all of the tasks. There was a clear foreshadowing on the next part or a "full" version, but there is no mentioning of the word "demo" in title nor description.