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aaaaustin

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A member registered Jun 10, 2020

Creator of

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Ha, this was remarkable similar to my entry! I really like the placement of UX elements, though additionally displaying enemy health (if obfuscated for difficulty) would have been helpful. The animations and sound design has a lot of charm to it.

I also like the concept of spending ore to heal between levels - a tradeoff between difficulty and final score that offers replayability and long-term strategy.

Thanks for the reply! I agree there's room to grow in terms of difficulty tuning and level variety. I planned to add a variety of enemies and resources as well but there are only so many hours in the day :) I did include some rudimentary sound and music, maybe they got lost in the build process but they're captured in the video. I'd love to check your game out as well.