"The videos will be provided to the participants privately via a Youtube/Google drive link. We urge you not to share or release them ahead as these are all designed specifically for this bootcamp."
- Abhishek Dixit, Unreal Engine India Group
The link for the latest version: https://github.com/aachman98/Sorcar/releases/download/v3.1.4/sorcar.zip
This is the same link that gets opened when you press "Download Now" on Itch. Can you let me know if the link above works for you or not? If it does, then maybe you need to enable alternate download option.
Post all the issues here or on GitHub page: https://github.com/aachman98/Sorcar/issues
Links:
Itch: https://aachman98.itch.io/sorcar
Github: https://github.com/aachman98/Sorcar
Summary:
Sorcar is a procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers. Heavily inspired by Side-FX Houdini, it presents a node editor with a variety of modular nodes to make the modelling workflow easier and fast. Most of the nodes are blender internal operations (bpy.ops.mesh/object) which also makes it easier for frequent blender users to manipulate geometry. It helps the users to quickly create 3D models and control node parameters to generate limitless variations in a non-destructive manner. It also provides the users to view and edit mesh on any stage of the node network independently, with realtime updates.
Showcase:
Download the zipped file from either itch directly, or from the following drive link:
https://drive.google.com/open?id=1ZVZpdddnpJGk1-gfLCEDW_acOMeuZjxo
Hello!
I am very close to finishing my game, and wanted a confirmation on the assets outsourced before I build the final version. The credits are as followed, and I also have included them in the game itself. Any content included in game which is not referenced below is made by me (models and environment included).
CREDITS:
Kindly let me know if any of the content violates the rules of the jam, so that I can remove them from the final build.
Thanks
- PA
Thank you so much for the review. It is the most apt and true description of the game! I, myself, don't like the bright environment and, frankly, the gameplay is too much basic. I started working on the game on 10th, so basically I had about 17 hours to make this. Unfortunately, the last thing I did before building the game was setup post-processing effects which totally backfired as I didn't test the game afterwards ;)
Thanks again for downloading my game and giving it a shot!