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I love the polygon art style!

As a suggestion, and feel free not to take it because I don't know much usually, if it's a unique item and there's only a chance it drops from a boss, you should make it repayable or have the weapon otherwise accessible later.  You might do it already, just throwing it out there.

Looks great either way!

(+1)

Thank you! I love polygon art too. For this project, I’m using many models from studios like PolyPerfect and Synty.

The stages are planned to be replayable. The current drop items are placeholders, and I haven’t decided yet whether to implement fully unique items. If my technical skills and balancing abilities are up to the task, I’d like to create endless stages as well. So, even if I implement unique items, I think I’ll be able to provide multiple ways to obtain them.