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Abhishta Adyatma

71
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1
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A member registered Apr 27, 2018 · View creator page →

Creator of

Recent community posts

Sorry for that experience... If you are on the level selector (where you will see a couple of boxes with names like "Beak Bop") you can enter the stage by hitting the 'Enter' key. Thank you for playing, though maybe not quite a well experience on the start :)

Good job! Thanks for playing and glad you enjoyed it XD

Great aesthetic, but I'm quite confused on how to fulfill the objective

rated!

Could make for a fun mobile game, with many aspect to add to increase the intensity

Interesting concept and I love the art!

I think the game was quite simple, but maybe even too simple

Interesting concept, I love the art and gameplay, however I think for games like this it needs a visual cue to know where the player is potentially going

It is an interesting concept though the game loop was not quite intuitive to understand

Thanks so much for playing! Sure thing, I am working on it right now

True, I did not do a good job balancing it, thank you for your feedback!

Thank you, if you save them when you're a heart down you get an extra heart!

Thanks for the feedback! I'll try to experiment with your suggestion

Interesting concept!

Thank you for playing! Yes, I am planning to port to mobile, and it's very possible with my tech stack. I am currently fixing some mistakes I've made in development, one of which you pointed out there's a little imperfection in the sprite splitting :)

Thanks! I plan to port it on mobile once I'm done refining it

I love the graphics of it!

Funny concept! I wished the control was more intuitive

Thanks for playing! Yeah, a little element of surprise 😅

Wow, I didn't think anyone would notice that! Thank you for playing!

Interesting! I enjoyed the game with a couple of minutes of game time. One thing I would suggest is not to add the score everytime you move since you can move back and forth without collecting any food

Thank you! means a lot that you enjoyed it

Thank you! Interesting idea, I'll keep that in mind

I love the game, especially the music! The controls are a bit hard however I managed

Loved the concept! One thing I would suggest is to add a visual cue on which button maps to which boat

Loved everything about it from the art style, story, and gameplay! I only wished that we get some sort of cutscene in the end for saving his daughter or some sorts.

Interesting! I'm curious was there supposed to be enemies?

Loved these turn-based games! One suggestion would be to add a couple of different game piece characters, each with unique dice or abilities so it feels like not solely based on RNG

Loved the fish models! Really could be ported to mobile.  One thing I might suggest is that to cut make use of swiping for better precision if possible.

Very interesting puzzle! I wish I thought of this mechanic in the jam

Yes! It really feels like krill movement

Yup! Watch out for those squids too :)

Thank you! I'm especially happy with the krill design

Thank you so much for playing! Yes, I plan to port it to mobile too :)

"Don't Give Up Now, Beatrice!" :D

True it's kinda hard game. However, I think you can finish this game around 10~-15 minutes. :) 

Thank you for the kind words! Means a lot that you enjoyed it :)

Cool concept! I kept dying though :D

She's grumpy as usual :)

Cool game! I love the visuals.