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Accipitrade

22
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3
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A member registered May 25, 2021 · View creator page →

Creator of

Recent community posts

you can just hold right click and take no damage lol but I'm pretty sure kanye just figured out how to do that irl cause he ain't takin no damage rn 

10/10 game what do u think a ninja croissant would taste like

Thank you so much!! Yeah I wish more people played lol :') but I'm glad you had fun!

I love bulbo. The art style is so consistent and really matches the concept well. I think this game has a lot of post-jam potential with more beliefs and polish -- awesome work!






all hail bulbo.

Thanks so much for the feedback and the kind words, and I'm glad you enjoyed playing! Sorry you struggled with the buck mechanic, I wrote the tutorial text in the last hour before the submission, needless to say I was kind of rushing lol. The animations for the gun reload, and a menu animation of the deer's 3D model idling were also scrapped due to time, but we do plan on adding them in a final version of the game! 

The ragdolls are actually also not ragdolls -- we wanted to implement them but ran out of time, so it's just the enemy model with the animator shut off! Them floating around in space is an unintended byproduct but certainly adds to the silliness, though I totally agree that it's very confusing to know when an enemy has been killed.

Thanks so much for playing! Crazy how long a week feels and yet there's still so little time for everything -- we definitely will be updating the game post-jam. Glad you enjoyed!

he was trying to cross the road silly goose

Didn't want to make this feel like I didn't read the dialogue -- I did lol!! I think I actually wouldn't have if there wasn't the press-tab-to-finish-animation feature though. I read quickly and I often find that the animation speed of text is much slower than I read. Great job!!

The enemy flip/shoot animation we discovered allows the scientist to clip onto their own bullet as it shoots out of their gun and fly forward at the player, which we thought was just so funny we had to keep it in the game lol. I wish we had more time to implement ragdolls and tweak health and damage numbers so the game just feels better -- but I'm glad you had fun nonetheless! Thanks for playing!

This was really fun!! Music and art style blended perfectly, dialogue was a lot but didn't feel overwhelming at all because of the quick-skip on tab. Thoughtful design and engaging gameplay :)
Side note, I recognize those tree assets at the beginning lmao, I think I've used them before too!

For how simply this handled (I only pressed wasd and just held down left click the whole time) I really enjoyed shooting enemies and dodging bullets -- love a good bullet hell game! BGM was really catchy too :)

Greybox in the truest sense :0

when I was smol I had a hampter and he bit my finger when I tried to pick him up then two days later he died of liver failure.


I would protecc this hampter with my life (and help him do a rug pull on his next crypto venture)

I struggled with the multitasking but felt it was very on-theme with the rest of the game. Very immersive, great ambience! 

Sorry about the table clip! By the time we had a working game loop going we didn't have enough time to playtest the levels so some places in the levels you can get stuck on. Glad you had fun though!! :)

Thank you so much! There's definitely a lot of room to tweak the numbers (and more reasonably scale health and damage per levels). I think a big part of enemy deaths being confusing is that they just "shut off" after they die, which was a result of me setting the enemies up to ragdoll on death but not having enough time to implement them :(

Happy to hear you say you disliked the pixel shader, because it was a nightmare for our UI! It's mostly camera tricks, but that actually caused us to lose in-engine UI capabilities and we had to rewrite them ourselves. I would love the 12 hours back xD

thank you so much!

Thank you so much! I'm glad you enjoyed the gun, it was kind of the crux of the idea. We're planning on adding more and larger levels as well as updating enemy AI for our post-jam release!

Thank you! Yeah, leaning doesn't do too much functionally right now, but I do love how the tutorial text came out :)

This is a cute take on puzzles! Wish there were different controls though, it's hard to move in the same direction you're trying to pivot in.

Loved the star wars nostalgia! I got  stuck on the first set of pipes in the intro for 15 minutes (I'm a little ashamed) but the rest of the game was pretty doable comparatively.

Super engaging gameplay, love the feedback of hitting enemies and the impact frames!
Love baseball and this definitely surprised me with how much I enjoyed it! I agree with others that the bat hitbox could be bigger; and on my screen the controls were a little chunky as opposed to smooth. Overall great game!

;)