Thanks so much for the feedback and the kind words, and I'm glad you enjoyed playing! Sorry you struggled with the buck mechanic, I wrote the tutorial text in the last hour before the submission, needless to say I was kind of rushing lol. The animations for the gun reload, and a menu animation of the deer's 3D model idling were also scrapped due to time, but we do plan on adding them in a final version of the game!
The ragdolls are actually also not ragdolls -- we wanted to implement them but ran out of time, so it's just the enemy model with the animator shut off! Them floating around in space is an unintended byproduct but certainly adds to the silliness, though I totally agree that it's very confusing to know when an enemy has been killed.