Good day and thank you for your wonderful feedback about our game entry! We're glad that you find our game simple and charming and as one of your favorite game of this jam. I'm also glad that you find our game artstyle amazing and I'm grateful for your art feedback.
Thank you for playing our game entry! :)
Jerico Despe
Creator of
Recent community posts
So far, this game is my most favorite in this game jam. The gameplay is so addicting and I'm flabbergasted that the game also has a customization feature, upgrade feature, currency and also difficulty settings. Great work for the developer of this game! The pixel artstyle is good and simple. I have nothing more to say.
The game is great overall! Especially the game's art style and the game music is top notch. It kinda reminds me of Geometry Dash. However, my only concern is that it seems I couldn't able to restart the game in my browser when the game is over. The buttons are unclickable, especially the exit button. Hopefully I would see these bug fix someday in the future and looking forward to play this game again.
The game feels like a space invader/bounce ball game, except you only have one ball to shoot the skeleton like enemies using your tennis/badminton. The game is confusing to play, especially if I want to re-bounce the ball again to hit the enemies, except it doesn't bounce back and the ball only stands on top of my character. Also the ball sometimes goes off-screen and I couldn't able to reach the ball. The art style is cool which reminds me of NES 8-bit art style.
My apologies for bad rating. It seems I couldn't play the game properly on my browser since I couldn't see the game objects on the game.
Judging from your previews on itch page, it seems the game is well made and 3d models looks well crafted.
Looking forward to see this bug fix and will definitely play this game again.
It's more like a survival game avoiding the attacks from the demonic necromancer while getting whitish flame orb for scores while you only have one shot to live. The gameplay is fun in general. However, it feels kinda difficult when I don't have enough time to escape the center of 5-10 tiles of incoming attacks. Nice game. :)
Good day and thank you for wonderful feedback about our game entry! The game is inspired from NItrome games, especially when it comes to art direction. I'm also fan of 2010s or earlier mobile, web and flash games which gives us an idea to develop our game project for this jam.
Thanks for playing our game entry.
Good day and my sincere gratitude for your wonderful and constructive criticism! We're glad that you find our game sweet and very well made, even though it's short at the moment. Furthermore, we thank you for your two suggestions that you've made. We will keep that in mind if we ever plan to continue our game entry after this jam.
Thank you for playing our game entry!
4434 is a huge score you've acquired! Congratulations!
Also, our sincere gratitude for playing our game entry for this gamejam and we're glad you find our game super fun to play. Furthermore, thank you for your wonderful feedback about our game entry. We will expand our game with more levels, features, enemies and such if we plan to continue our project after this jam. :)
Thanks for playing our game entry.
Good day and thank you for your feedback regarding to our game entry. We're also glad that you find our game good looking which I appreciate the most. Furthermore, we're also glad that you find our game theme a good match for this gamejam. Also, thank you for your feedback regarding to the leaderboard.
> I'd welcome a max time so if you miss a shot and it takes more than the time threshold you simply lose.
I'd say that's one of a good idea for us to implement on our game entry.
Any constructive feedback/criticism is appreciated. Especially, we, as a developer of our game entry, will do our best to improve our game, especially if we plan to continue our game after this jam.
Once again, thank you for playing our game entry.
Good day and thank you for your feedback. We're glad that you like the implementation of our game to retry and get more higher scores.
Also, we're going to keep in mind about your suggestion of presenting the player's average score for each level taken and maybe we're going to implement it if we're planning to continue our game entry after this jam.
Once again, thank you for playing our game entry! We appreciate it.
Good day! I'm really glad that you find our game adorable, which is our intended art direction approach. Moreover, I also appreciate that you like the art style of our game since I'm the one who made the sprites, which is inspired by Nitrome games. Furthermore, also glad you love the game juices on the game. :D
> How did someone get 4000 points!???
perseverance is the key. :)
Once again, thank you for playing our game entry!
The game looks classic and fun. However, in terms of originality, I feel like I've seen dozens of games involving chicken crossing through the road and one of them was played and streamed by IShowSpeed I think. Moreover, the gameplay feels too generic and unoriginal although I like the score chasing while playing this game.
You are a one man army killing legions approaching the castle which you are trying to protect using one spear to one-shot enemies. The gameplay is fun and the controls are easy. Furthermore, the game juices is good and I like pixel artstyle. I understand the fact the game gets harder as the game progresses. However, the game becomes too overwhelming as tons of enemies swarming through the castle.
Overall, the game is quite addicting and fun to play.
This is only my subjective outlook and my opinion regarding to your game but I'll do my best to give your game a feedback.
Well pretty polished juicy bare-bone game. Kill mobs, earn coins, get an upgrade and repeat. It seems the game focused more into upgrade feature rather than the actual gameplay itself. The mobs randomly spawns and aimlessly goes towards the player and it is very overwhelming especially if boss mobs entered the ring. Using knight is easy however, using soldier is pretty difficult. It's very frustrating if my shooting type character was not aiming at harder mobs. Furthermore, It is difficult if I couldn't control where my shooting character aims. Moreover I get overwhelmed of how many enemies they are from time to time. Also it is very frustrating if I was using "Soldier" and I wanted to get the coins dropped from the ground and suddenly the battalion of mobs blocking my way even "space" wouldn't save me in that situation. If you are planning to stay on that shooting feature, I suggest you should add bullet hell feature on your shooting-type character where the bullets spread across the area which makes the game even balanced if your character aims at different mob, as balanced as the knight character.
I was planning to try 2 player mode on your game because it was seem fun if I use both soldier and knight, a shooter and a tank. However, where is the confirm control for the player-2??
When I was playing on stage 1, I was VERY FRUSTRATED on why I couldn't even confirm my next abilities for my player-2
I was stuck in this situation that I couldn't even continue playing the game.
Well, that is my feedback for now and I'm looking forward for progress in this game. Anyways, other than that, I've enjoy the game, especially the sprites are fascinating! Good job on anime portraits for the characters. :D
Looking forward for next updates!
Hi bud! It may be your subjective outlook but you are right on some parts since I've focused too much on polishing the looks of the game rather than focusing on the gameplay itself, which makes my game pretty unbalanced. A criticism like that helps me to improve as a game developer, and a game designer as well. Thank you for being honest. :)