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Isobel Bess

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A member registered Jan 09, 2020 · View creator page →

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Hey thanks! It means a lot to know people are still finding these poems and getting something out of them.

Thank you for visiting The Ruin and for leaving this comment! I hope to be back there again soon.

congratulations!

This is rad as hell! Thank you!

Thank you! There's something about sick time that's like carceral time, the way it forcibly removes you from social temporality, traps you in your own isolated moments, loops and fragments.

Cool music, really sets the vibe.

Did anybody find the secret glitch room?

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A nice feature of the Bitsy tune tool is you can pick a scale (under mood) and limit yourself to that.  I would start off with major (cheery) or minor (gloomy). That way any notes you add will sound in tune with each other. From there, you can build a simple groove, just adding notes on the beats where you want them. The sequencer is already divided up into a 4/4 pattern, so it's just a matter of playing around, adding notes and seeing how it sounds. Stick to one bar (16 steps) at first. Music is a kind of play, and it's key to just play around and try things out and see how they sound to you.

Once you have a basic groove that you like, try removing some notes. Give it some room to breathe. Then copy and paste it into a new bar. Move a few notes around on the new bar so it sounds a little different. Then just keep doing that and iterating. Before you know it, you'll have a whole song.

If you want to check out some example tunes, I made a bunch for my game Sleep Cycle. They all use different techniques. Feel free to download and copy those and mess around with them, remix them, generally do whatever.

Makes sense. Thanks for taking a look and for making scritch!

scritch editor community · Created a new topic Filename Bug

I encountered a bug where the player could not load mp3 files with a filename that ended in a period. The filenames were "Above and beyond the Arachnean, we find ourselves among crystals..mp3" and "So it was that the small network in question lived for a time like a band of guerrillas..mp3". Removing the extra dot at the end resolved the problem.

Hey thanks! The Ruin has an edge but no center. It'll just keep going as long as you do.

Impressive scope. Cool psychedelic visuals. This was fun!

Really nice sprites!

Really cool and unique visual design. Rad!

The audio change at the end is so good! Very poetic.

Cool project and cool game. I liked the clockwork feel of the music and the feeling of walking around a circuit board. Plus I learned something new!

Cute! I think I got all the acorns but I couldn't tell if I was supposed to do something else. Really clever use of Bitsy.

Made me laugh and made me hungry!

The little town! The music is perfect.

Heavy. Cool use of color and space. The changing avatars at the end made me smile.

This is beautiful. Stunning.  Moving the drill feels really satisfying somehow.

So mysterious. Got me reading about frog hibernation.

Cool animal sprites! I think the ducks were my favorite part.

The dripping faucet is a really nice touch. The whole environment feels like it was constructed with so much care.

Great aesthetic. Cozy. It's cool how player agency folds into the poetics of the whole thing.

Ominous. Chill. Great vibes and plenty of rocks.

I had a lot of fun helping Rutherfurd eat his delicious salmon. His big chomping teeth made me laugh out loud for real. What a cool guy!

Beautifully written. A bud, a bloom, a world.

Great tileset! I've been using these in a series of interactive music videos called Endless Ruin. It's perfect for the setting and gave me a good foundation to build on. Thank you!

The jam session was such a delightful surprise!