Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AcidspittingEmu

5
Posts
1
Following
A member registered Aug 07, 2017 · View creator page →

Recent community posts

Yep, I found the Island yesterday by accident, just randomly messing around in the Gallery, lol. Btw, you can't access the battles if you have hooves, due to the sandals/flip-flops requirement (my male character is built to look like a devil, lol). Just thought I'd bring that to your attention. 

As far as the male body, I found that you can look mostly normal by wearing a flannel shirt, so problem solved, lol. 

I joined the patreon yesterday. I'm in love with the character stories and graphics styles. I think I'm going to see if any of your other games work on Joiplay. Any suggestions on which one to try first?

I don't believe that the desert is in this version yet.

(1 edit)

Having played both versions of this game (the original Lust Doll does still work perfectly on Joiplay, btw), I can say beyond a shadow of a doubt that this game is amazing. I can't wait to see where it progresses from here! The finished product is very likely to be one of the best games I've ever played. I do have a couple of questions, though. First is, how do I access the Island? I never played that far in the original, lol. Second would be to ask if there is a way to make the male bodies look a little more male. What I mean by that is that my male character looks almost emaciated on top, but looks like he never skipped a leg day on bottom (and that was before the Fairy Queen's game, lol). Thanks Indivi, you have made a masterpiece here. I'll be joining the patreon soon.

(1 edit)

Fair enough, having wooden automatons do all of our dirty work for us is satisfying, lol. After all, who needs conveyors when you have log golems! :-D Any indication as to when we may see more variants of our mechanical helpers? Also, will you eventually add any sort of adversary to the game, as thus, the need for sentries?

I love this game! It's probably the best designed game I've ever seen that calls itself pre-pre-pre alpha, lol. In a game so focused on, and completely designed around, automation, I can't help but wonder if there are plans for further automation of all the little gadgets and work stations. I have noticed that the input and output places for the stations look remarkably like conveyer belts... So, any spoilers you have for us?