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acornbringer

64
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A member registered Aug 09, 2015 · View creator page →

Creator of

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Thanks for the confidence and comforting words.

I'm happy to hear that! And you made me stop and think that maybe I need a little more time to myself. It wasn't too much time before I was back to work and I wonder if what I'm feeling now are the consequences of that.

I appreciate you saying so. I'd really like to finish as soon as possible but I'll need to take this sidestep if I want to find my next place to call home. Glad to have you in my corner though.

Hey there! I'm glad you're happy with the models! Yeah, all the animations for each character are baked into their .fbx and separated only in the Unity Package. Since you're in Unreal and likely starting from the base .fbx, you'll need to split the animations up by hand. I just uploaded a .txt file with all the animation key frames for each character in the Demo section of this page. Hope this helps!

Very much appreciated - thank you. I'm excited to share what's next as well!

I'm sorry to hear. I wish you and your family the best. Whatever the case, laughter and optimism can sometimes be the best medicine. Thanks a lot and you take care as well!

I really appreciate the encouragement. And how could I forget! Seeing that brings me back...

I don't have a way to test on Mac so there's not a lot I can do. I'll ask around though and see if I can get some help fixing any issues.

Thanks for saying so. I appreciate it.

I'd love to make a screensaver from this. Now that you mention it, I'm imagining a little virtual pet you can have up that just hangs out and does reactions.

I had this idea for a little app that locks your keyboard and mouse so you can clean them with out worrying about pressing buttons or anything. I have no idea if this sort of thing already exists but I wanted to get it off my chest so I spent the last week making it. I'm pretty happy with it although I did run into some issues like some key combinations can't really be overridden and what not. I still think it's useful and kinda cute to just play with. My wife also had the idea that it might be good for parents who work from home and need to leave the computer for a moment to go to the bathroom or get the mail or what ever. If they put on Key-B, they won't need to worry about their kids messing with the desktop or anything. Now that I think about it, it could work against cats who like to walk on the keyboard too.

Key-B: Mouse & Keyboard Grabber


Oh also, I wanted to mention that I used ChipTone by SFBGames to make the sounds so thank you for sharing such a great tool!

That's about it. I hope you enjoy :)

Still very much looking forward to seeing that movie! Also, I appreciate your understanding.

I'm glad to hear! And thanks so much for the support, it means a lot.

You must have been notified of the new devlog post I made the other day. No new updates to the game itself, sorry to say!

The d2 (or coin) is included as a "heads or tails" throw and not to be added to the other dice rolls since either result of the coin toss has no inherent or objective value.

However, you did get me imagining an equation that somehow added the coin result to the other rolls like "2 +💀= ??" which is kind of fun.

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I've heard this problem occurring for several people. If there is no gamepad involved, you can try deleting the game and unpacking it again to see if that helps. I'll be working on a fix in due time!

Much appreciated! Thanks for sharing your playthrough and before-and-after thoughts on the game.

Excellent choice and we'll just have to see :)

Thanks for your positive feedback! There's more to come indeed!

Thank you! I'm glad you appreciate the game's style and atmosphere :)

Thank you! I'm happy you liked the demo :)

New England

Thanks for sharing your playthrough! I loved having your commentary :)

I'm glad you enjoyed the demo! I'll be sure to add in some kind of brightness calibration screen in the future to accommodate different monitors. Thanks for the feedback :)

I appreciate you saying so. More to come!

Thanks for the feedback! I was thinking about having a prompt or something there or at least some signifier that there's a point of interest and something to read.

Also congrats on leaving the area! That's the first time I've seen :) That particular area has a few collision issues I need to take care of as well...

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@acornbringer on Twitter: twitter.com/acornbringer

Loved watching through this :) Great commentary! You bring up a lot of important skeleton related questions...

And thanks for the shout-out!

Rip Albert.

Thank you! I hope you give it a try :)

Great feedback and I appreciate you took the time to tell me. I made myself a few tasks to approach those things in the future.

Also, it's important for me to know your feelings towards the messenger. I'll take that down in my notes.

And I'm really happy that you had a good experience with the demo. It's encouraging to hear :)

I'm happy to hear you are enjoying the style of the game :)

About the lag, there aren't a lot of options to adjust the quality now but when you launch the game, you can choose between a couple of presets in that little window. I haven't tweaked the presets in a while so I can't vouch for the results.

Other than that, you may lower the resolution. With the dithering enabled, the quality difference shouldn't be noticeable.

I'll continue to find optimizations so keep an eye out for updates if you like :)

Thanks for sharing your playthrough and I'm glad you liked it!

Thank you! More to come :)

Great video! I love your commentary and editing. Very fun :) Also some good insight on a few of those bugs I'm working on...

Thanks for sharing the playthrough and I'm glad you liked!

Thanks for saying so! It's great to hear and I really appreciate it.

I'm glad you liked it! Thanks for sharing your playthrough :)

Excellent! Thank you so much for making this :)

Yes! You can find the discord link on my site:

acornbringer.com

Oh and thank you for recording a playthrough! It's great to hear your input and thoughts as you play!

Oh yeah, my wife ran into the same problem when she was testing. I couldn't recreate it at the time to fix but I'll be sure to look into it again.

Thanks for letting me know :)