Hey there! I'm glad you're happy with the models! Yeah, all the animations for each character are baked into their .fbx and separated only in the Unity Package. Since you're in Unreal and likely starting from the base .fbx, you'll need to split the animations up by hand. I just uploaded a .txt file with all the animation key frames for each character in the Demo section of this page. Hope this helps!
acornbringer
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I had this idea for a little app that locks your keyboard and mouse so you can clean them with out worrying about pressing buttons or anything. I have no idea if this sort of thing already exists but I wanted to get it off my chest so I spent the last week making it. I'm pretty happy with it although I did run into some issues like some key combinations can't really be overridden and what not. I still think it's useful and kinda cute to just play with. My wife also had the idea that it might be good for parents who work from home and need to leave the computer for a moment to go to the bathroom or get the mail or what ever. If they put on Key-B, they won't need to worry about their kids messing with the desktop or anything. Now that I think about it, it could work against cats who like to walk on the keyboard too.
Key-B: Mouse & Keyboard Grabber
Oh also, I wanted to mention that I used ChipTone by SFBGames to make the sounds so thank you for sharing such a great tool!
That's about it. I hope you enjoy :)
The d2 (or coin) is included as a "heads or tails" throw and not to be added to the other dice rolls since either result of the coin toss has no inherent or objective value.
However, you did get me imagining an equation that somehow added the coin result to the other rolls like "2 +💀= ??" which is kind of fun.
Thanks for the feedback! I was thinking about having a prompt or something there or at least some signifier that there's a point of interest and something to read.
Also congrats on leaving the area! That's the first time I've seen :) That particular area has a few collision issues I need to take care of as well...
Great feedback and I appreciate you took the time to tell me. I made myself a few tasks to approach those things in the future.
Also, it's important for me to know your feelings towards the messenger. I'll take that down in my notes.
And I'm really happy that you had a good experience with the demo. It's encouraging to hear :)
I'm happy to hear you are enjoying the style of the game :)
About the lag, there aren't a lot of options to adjust the quality now but when you launch the game, you can choose between a couple of presets in that little window. I haven't tweaked the presets in a while so I can't vouch for the results.
Other than that, you may lower the resolution. With the dithering enabled, the quality difference shouldn't be noticeable.
I'll continue to find optimizations so keep an eye out for updates if you like :)
I've just announced my game project and I would like to invite you all to check out the early demo. Follow the link below to go to the game's itch.io page and give it a try! It's in a pretty early state so constructive feedback is welcome and very much appreciated :)
Of Love and Eternity on itch.io
Of Love and Eternity is a stylistic adventure horror game about love and separation. In this game, you will journey alongside a poor knight in search of his lost love after they are both separated by death. The road ahead is a treacherous one as a world of damned and lost souls awaits. There dwell violent and wicked spirits who have been long abandoned and who prey on those who stray too far. To reunite, the knight and his beloved must overcome this purgatory or else be taken by the evil that lurks there and suffer eternity lost.
And for those of you who are interested, I included an announcement devlog that goes into a bit of background on the project and what the future holds. It might be a bit of reading but I really wanted to add some extra context to this announcement and state of the demo.