How do I make sure I get the correct save when I start a new game in season 2? For example, in my first playthrough I went with Rule B but in my second playthrough I went with my Companion name, and I want to continue on the latter, but I automatically get the former. And I can't load a specific save without getting a traceback screen.
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Will there be a sort of "points indicator" in the game at some point? Like what AVNs like Eternum and MBIML have. Because I've tried to get all of Raiko's RP multiple times but I'm always at least 3-5 points off total. And when there are so many choices throughout the story, there's really no way to figure out which ones you chose wrong as you don't get any indication until the very end.
The developer had some personal issues and had to move to his home country to find another job there. He just wasn't able to work on the game at the same time.
I think you can still find it on F95Zone, which I normally wouldn't recommend as it's basically a piracy site for AVNs, but seeing as it has been removed from all other platforms, it's the only place you can get it now.
I've had quite a resurgence when it comes to AVNs this year, as before this spring I hadn't really found any new ones that I liked since September 2021 when v0.1 of of Eternum was released. I just kinda stopped looking. But this year, I got back into it and found a couple that even challenged for my top 10.
But to likely end the year with the best one... Well, let's just say I didn't expect much based on the intro! But I went from "I was wrong, this is actually pretty good" to eventually realizing that this game doesn't just challenge for top 10, it challenges for top 3!
These kinds of AVNs are always hit or miss as they can sometimes focus too much on the corruption/domination aspect and forget to flesh out the characters and their dynamic as a result, but this one definitely managed to strike a good balance. Some character models look a bit weird (Esme in particular) but most of them are fine or great. And I suspect that many characters who have barely featured - such as the principal's daughter - will be more fleshed out in future updates.
Like many AVNs, the beginning was a bit slow as the characters and setting are established, but once the story kicks in, it's really well-paced. The only noticeable flaw towards the end is the excessive amount of LIs, same issue that plagues Ripples a bit as it makes it very hard for the narrative to give all of them enough focus and development.
Also, Clarissa 100 % best girl, and I loved the cameos from other games, particularly both of the Lucys!
As someone who has played quite a lot of AVNs, I'm genuinely surprised I've never heard about this one before because it quickly got into my top 10 list, which was particularly surprising considering it doesn't have any choices or other kinds of interactive aspects. While I usually prefer a bit more variety than just maledom, it does a very good job establishing a relatively healthy dynamic in that regard, with a few exceptions but they're so minor that they don't really matter. So it's not really a criticism by any means as that would be like criticising a horror movie for not being funny.
That being said, how much new content is usually added in every update? Because if it's just an hour or so I might wait until a couple more have been released as I prefer waiting longer for more content at once. But if it's 3+ hours it's definitely worth getting every new update.
3 out of 5 is still what I consider a good game. It's mainly a slow beginning that brings it down tbh, but it's far from the only AVN to suffer from that, and the fact that it's only v0.2 naturally means that many characters and storylines haven't gotten enough focus yet to bring the score up.
Most AVNs wouldn't have gotten higher than 3/5 until v0.4 or v0.5.
I will admit, initially I didn't expect much out of it as it seemed like a standard "MC was in an accident and has to rediscover his life" scenario that we've seen many times before. So I was happy when it became clear that it was not, and the story really picked up once it gets to the first school day. I'm now quite intrigued by the story - complete with personal theories and predictions - and the characters, and it seems like it's only going to keep getting better.
When I tried to replay v0.17 in anticipation for this update, the game for some reason hardlocked me out of Ashley's story at level 14 or somewhere around that. The event was stated as available in the menu but it wouldn't trigger regardless of what I did, and there were no "I should do X"-prompts as there usually is if you need to do something else, which I had never had an issue with before. I don't know if that was just a random bug, and if so, has it been fixed in v0.18? I mean, there's no point in getting the new update if I can't progress to the new content anyway.
There are many different ways you could lose a path, but they normally come down to just one specific decision you made. Even if you want a blind gameplay without using the walkthrough, it should be pretty easy to figure out by just rewinding until you find the moment you lost it. And obviously, save-scumming helps too.
Objectives definitely sound like a good plan. Since there is so much to do in the game, so many main and side characters to focus on and so many outside activities, it can often be difficult to balance them all. I often find myself realizing, "Hey, I haven't actually done anything with X in over 2 weeks" but then I'm already planning to do Y. Having something like this would make it easier to keep track of what would currently be the best choice.
See, one of the struggles of being a regular college student with no money whatsoever is the wish to support my favorite creators combined with the knowledge that whenever I DO get a stable income I'll have to make many difficult choices regarding WHO I'm going to start spending money on first, especially considering the list just keeps on growing. However, one thing I can 100 % be sure of is that you are certainly going to be the first on my mind!
After playing OIALT, I was already excited for this game. Yet, with only v0.1 and even more so with v0.2, you managed to take those expectations and not only deliver on them but make them look like a parking lot from the perspective of an airplane!