Really nice for only a few days of work. Puzzles were well done, only time I got a bit stuck was on level 5 until I realized you could split the slimes. I felt that it was a UI problem rather than a puzzle design issue, putting the controls in game could help I feel. Slimes were very adorable I loved the art, the ambient music/wind is very calming. Great job guys!
Adam Fifield
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A member registered Mar 29, 2024 · View creator page →
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3rd Person, Action-Adventure, High Fantasy game by 2nd Year Game Dev Students from Gold Band Studios
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Overall very well done, this isn't typically my kind of game but I still found this one fun! One thing I found was that it was a bit difficult to read the orders while playing. I was thinking to fix this you could make the customer order sprite unlit, this would make it much easier to read in your peripheral vision.
TOTAL SHADOW ALCHEMIST jam comments · Replied to Stephan Wetzel in TOTAL SHADOW ALCHEMIST jam comments