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Adam Fifield

14
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A member registered Mar 29, 2024 · View creator page →

Creator of

Recent community posts

Really nice for only a few days of work. Puzzles were well done, only time I got a bit stuck was on level 5 until I realized you could split the slimes. I felt that it was a UI problem rather than a puzzle design issue, putting the controls in game could help I feel. Slimes were very adorable I loved the art, the ambient music/wind is very calming.  Great job guys!

120 seconds, doing donuts makes this game really easy but still fun!

Overall very well done great theme interpretation

Was very cool and had me on edge, up until the part where the game turned into vampire survivors. Have you played fear and hunger? I feel like for a game like this, a slower turn based combat system could work really well I loved the art.

Okay trying it again today it works on opera, very strange

Both on opera and microsoft edge this doesnt work, I saw some people in the discord saying that google chrome/firefox might work

Heh funny you mention your game not working, yet I have only been able to play about a quarter of the godot games. Your game is at least more functional than theirs so. Great music 10/10

Do you have enablesharedbufferarray enabled on itch? I cant play the gam

Not sure if this is just my browser but, for me I cant play the game its scaled in a strange way and I cant click on the start button.

Overall very well done, this isn't typically my kind of game but I still found this one fun! One thing I found was that it was a bit difficult to read the orders while playing. I was thinking to fix this you could make the customer order sprite unlit, this would make it much easier to read in your peripheral vision.

Really nice work!

Very nice, its playable and fun, for 2 weeks that's a big victory

Getting 600 corruption on level 1 and killing noobs has been the greatest gaming experience ive had in 2024. 10/10 would reccomend

Thanks for the feedback I really appreciate it! (im about to play your game too). My design intention was to function like a combo system, if you shoot the enemies in the right order/preserve your bullets you become much stronger.