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TOTAL SHADOW ALCHEMIST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I play inverted in FPS games. Having the ability to toggle inverted y-axis would be really nice to have. The only other issue I had was that calling yourself an alchemist in an FPS doesn't make you an alchemist. The creatures were fun to shoot. The reload animations were nice, too.
Did you include your Game Design Document as a Google Drive link?
Yes!
Seriously... did you include your Game Design Document?
YES!
Is your game set to Public so we can see it?
YESS!!!
Tell us about your game!
Total Shadow Alchemist is a first person endless survival shooter about creating deadly alchemical bullet combinations from harvesting enemy shadows.
Extra Notes
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Comments
First of all, I want to say I really loved the style of this. Though the game was "short", it really laid the foundations for a beautiful full release. I will say, I didn't get the mechanic of combining bullets until I had read the GDD, but I think conceptually it could be really cool with a bit of work.
With this being a GJ focused on a PROTOTYPE, I think you did a fantastic job. The only criticisms I have are that it was impossible to understand what was going on solely by playing the game (but as mentioned, remedied by reviewing the GDD) and the enemy spawns could use a bit more work to ensure they don't spawn directly on top of the player.
I thought the combo display was awesome, and gave me some of the same feelings as DMC and God Hand! With a bit more sound design to give it some real oomph! For example, if there was auditory feedback on some of the UI elements, I would have felt like a kid in a candy shop xD
Overall, I think that this was a very interesting and unique concept that was executed very well. I didn't encounter any game breaking bugs after roughly 30 minutes of playing, and only have a few small criticisms. I would love to see this as a complete game in the future! Keep it up :)
Got to 18800 on my first go. Really like the sound effects when getting hit as well as the shooting sounds. The gun changing colour to the last enemy you killed is a cool touch. Very cool little wave based shooter.
Since it is a browser game it would be nice to have a mouse sens slider, as it was pretty fast for me by default.
Otherwise, great job!
The part about "creating alchemical bullet combinations" has potential but I can't really control it at the moment, right? It's just adding stats from whatever enemy color I kill, but vanishes at reload. Maybe a possibility to actually create a certain combination that stays for the remainder of the run would be nice. Keep it up!
Thanks for the feedback I really appreciate it! (im about to play your game too). My design intention was to function like a combo system, if you shoot the enemies in the right order/preserve your bullets you become much stronger.
Very fun game, love it!